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Animation FS - Printable Version

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Animation FS - [SU]Balli - 16.01.2011

Hey there!!


Is there any Animation FS out, that syncs, works properly, and hasn't like 1000 of cmds?

And yes, i used search xD, but the most of that is outdated ( not synced ) Or just doesn't works.


Re: Animation FS - Karlip - 16.01.2011

https://sampforum.blast.hk/showthread.php?tid=105004

?


Re: Animation FS - ExeC - 16.01.2011

Check this out. :P


Re: Animation FS - [SU]Balli - 16.01.2011

Are they synced? One of them? Btw, im using 0.3c, i guess it still uses the 0.3b param right? To tired to upload it to the server right now and test it xDD


Re: Animation FS - Typhome - 16.01.2011

Use search and took FS, then update it self. You need add the ,1); = Wich is SYNC Force


Re: Animation FS - [SU]Balli - 16.01.2011

dooh, tried that. But theres shit like : LoopingAnim. And if i add to the anims a ,1 param then i get an error.Btw, to lazy xD
//At Karlip

If i type /grove ( Thats a dm in ma server ) Then it starts the /lay animation o.O" The other one is outdated


Re: Animation FS - Typhome - 16.01.2011

Post the LoopingAnim code.


Re: Animation FS - [SU]Balli - 16.01.2011

pawn Код:
LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    gPlayerUsingLoopingAnim[playerid] = 1;
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
    TextDrawShowForPlayer(playerid,txtAnimHelper);
}
o.O" Thats kelip's edited version.. made by kye

Its just, that if i type /grove it plays the /lay animation. And its neither synced.


Re: Animation FS - Typhome - 16.01.2011

Код:
LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    gPlayerUsingLoopingAnim[playerid] = 1;
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp, 1);
    TextDrawShowForPlayer(playerid,txtAnimHelper);
}
Did u try that?


Re: Animation FS - [SU]Balli - 16.01.2011

no xD, but there is still the problem that if i type /grove that it applies the /lay animation