public OnPlayerSelectedMenuRow(playerid, row)//shop { TogglePlayerControllable(playerid,1); new Menu: Current = GetPlayerMenu(playerid); ShowMenuForPlayer(HIMenu,playerid); if(Current == HIMenu) { SetPlayerInterior(playerid,6); switch(row) { case 0: { if(GetPlayerMoney(playerid) >= 15000)//m4 { if(m4text[playerid] == 1) { ShowMenuForPlayer(HIMenu,playerid); return SendClientMessage(playerid, WHITE, "you already bought this weapon..."); } GivePlayerMoney(playerid, -15000); ShowMenuForPlayer(HIMenu,playerid); TogglePlayerControllable(playerid,0); m4text[playerid] = 1; ak74textspawn[playerid] = 0; if(ak74text[playerid] == 1) { ak74text[playerid] = 0; } if(mp5text[playerid] == 1) { mp5text[playerid] = 0; } if(shotguntext[playerid] == 1) { shotguntext[playerid] = 0; } SetPVarString(playerid,"currentprimary","M4A1"); } else { SendClientMessage(playerid, WHITE, "You don't have enough money."); ShowMenuForPlayer(HIMenu,playerid); TogglePlayerControllable(playerid,0); } }
public updateweapon() { for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) { GetPVarString(playerid, "currentprimary", Primary, 25); GetPVarString(playerid, "currentsecondary", Secondary, 25); GetPVarString(playerid, "currentextra", Extra, 25); TextDrawSetString(primary,Primary); TextDrawSetString(secondary,Secondary); TextDrawSetString(extra,Extra); } return 1; }
the show is in the shop (at player spawn).... |