TextdrawSetString? - Printable Version
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+---- Thread: TextdrawSetString? (
/showthread.php?tid=211019)
TextdrawSetString? -
legho - 14.01.2011
Wondering why this isnt working?
http://pastebin.com/Ui7AWTfE
not working
Re: TextdrawSetString? -
alpha500delta - 14.01.2011
"Please help me fix this, thank you"
Re: TextdrawSetString? -
armyoftwo - 14.01.2011
pawn Код:
public OnPlayerConnect(playerid)
{
SetTimer("ShowWelcomeMessage",1000,true);
return 1;
}
public ShowWelcomeMessage(playerid)
{
WelcomeMessageStage ++;
if(WelcomeMessageStage == 1)
{
TextDrawSetString(WelcomeMessage,"Welcome to!");
}
else if(WelcomeMessageStage == 2)
{
TextDrawSetString(WelcomeMessage,"~g~K~w~Z~b~R");
}
else if(WelcomeMessageStage == 3)
{
TextDrawSetString(WelcomeMessage,"~h~Welcome ~h~to!");
}
else if(WelcomeMessageStage == 4)
{
TextDrawSetString(WelcomeMessage,"Kamikaze Racing");
}
else if(WelcomeMessageStage == 5)
{
TextDrawSetString(WelcomeMessage,"~h~Kamikaz~h~e ~h~Racing");
WelcomeMessageStage =0;
}
TextDrawShowForPlayer(playerid, WelcomeMessage);
return 1;
}
Try this
EDIT: I just fixed the code again
Re: TextdrawSetString? -
legho - 14.01.2011
Quote:
Originally Posted by armyoftwo
pawn Код:
public OnPlayerConnect(playerid) { SetTimer("ShowWelcomeMessage",1000,true); return 1; } public ShowWelcomeMessage(playerid) { WelcomeMessageStage ++; if(WelcomeMessageStage == 1) { TextDrawSetString(WelcomeMessage,"Welcome to!"); } else if(WelcomeMessageStage == 2) { TextDrawSetString(WelcomeMessage,"~g~K~w~Z~b~R"); } else if(WelcomeMessageStage == 3) { TextDrawSetString(WelcomeMessage,"~h~Welcome ~h~to!"); } else if(WelcomeMessageStage == 4) { TextDrawSetString(WelcomeMessage,"Kamikaze Racing"); } else if(WelcomeMessageStage == 5) { TextDrawSetString(WelcomeMessage,"~h~Kamikaz~h~e ~h~Racing"); WelcomeMessageStage =0; } TextDrawShowForPlayer(playerid, WelcomeMessage); return 1; }
Try this
EDIT: I just fixed the code again
|
hey warning on this line.
Tag mismatch TextDrawShowForPlayer(playerid,WelcomeMessageStage );
Re: TextdrawSetString? -
armyoftwo - 14.01.2011
pawn Код:
TextDrawShowForPlayer(playerid, WelcomeMessage);
Re: TextdrawSetString? -
DVDK - 14.01.2011
pawn Код:
new PlayerTimer[MAX_PLAYERS];
new PlayerWelcomeMessageState[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, WelcomeMessage);
PlayerTimer[playerid] = SetTimerEx("ShowWelcomeMessage", 1000, true, "d", playerid);
return 1;
}
public ShowWelcomeMessage(playerid)
{
PlayerWelcomeMessageState[playerid] ++;
switch(PlayerWelcomeMessageState[playerid])
{
case 1: TextDrawSetString(WelcomeMessage,"Welcome to!");
case 2: TextDrawSetString(WelcomeMessage,"~g~K~w~Z~b~R");
case 3: TextDrawSetString(WelcomeMessage,"~h~Welcome ~h~to!");
case 4: TextDrawSetString(WelcomeMessage,"Kamikaze Racing");
case 5: TextDrawSetString(WelcomeMessage,"~h~Kamikaz~h~e ~h~Racing");
case 6:
{
KillTimer(PlayerTimer[playerid]);
TextDrawHideForPlayer(playerid, WelcomeMessage);
}
}
return 1;
}
Re: TextdrawSetString? -
armyoftwo - 14.01.2011
Quote:
Originally Posted by DVDK
pawn Код:
new PlayerTimer[MAX_PLAYERS]; new PlayerWelcomeMessageState[MAX_PLAYERS];
public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, WelcomeMessageStage); PlayerTimer[playerid] = SetTimer("ShowWelcomeMessage", 1000, true, "d", playerid); return 1; }
public ShowWelcomeMessage(playerid) { PlayerWelcomeMessageState[playerid] ++; switch(PlayerWelcomeMessageState[playerid]) { case 1: TextDrawSetString(WelcomeMessage,"Welcome to!"); case 2: TextDrawSetString(WelcomeMessage,"~g~K~w~Z~b~R"); case 3: TextDrawSetString(WelcomeMessage,"~h~Welcome ~h~to!"); case 4: TextDrawSetString(WelcomeMessage,"Kamikaze Racing"); case 5: TextDrawSetString(WelcomeMessage,"~h~Kamikaz~h~e ~h~Racing"); case 6: { KillTimer(PlayerTimer[playerid]); TextDrawShowForPlayer(playerid, WelcomeMessageStage); }
} return 1; }
|
pawn Код:
new PlayerTimer[MAX_PLAYERS];
new PlayerWelcomeMessageState[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, WelcomeMessageStage);
PlayerTimer[playerid] = SetTimer("ShowWelcomeMessage", 1000, true, "d", playerid);
return 1;
}
public ShowWelcomeMessage(playerid)
{
PlayerWelcomeMessageState[playerid] ++;
switch(PlayerWelcomeMessageState[playerid])
{
case 1: TextDrawSetString(WelcomeMessage,"Welcome to!");
case 2: TextDrawSetString(WelcomeMessage,"~g~K~w~Z~b~R");
case 3: TextDrawSetString(WelcomeMessage,"~h~Welcome ~h~to!");
case 4: TextDrawSetString(WelcomeMessage,"Kamikaze Racing");
case 5: TextDrawSetString(WelcomeMessage,"~h~Kamikaz~h~e ~h~Racing");
case 6:
{
KillTimer(PlayerTimer[playerid]);
TextDrawShowForPlayer(playerid, WelcomeMessage);
}
}
return 1;
}
The problem was that he was showing the wrong textdraw.
In this case he was editing WelcomeMessage Textdraw, but he tried to show WelcomeMessageStage textdraw
DVDK's method is faster, because use of switch()
Re: TextdrawSetString? -
DVDK - 14.01.2011
Quote:
Originally Posted by armyoftwo
pawn Код:
new PlayerTimer[MAX_PLAYERS]; new PlayerWelcomeMessageState[MAX_PLAYERS];
public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, WelcomeMessageStage); PlayerTimer[playerid] = SetTimer("ShowWelcomeMessage", 1000, true, "d", playerid); return 1; }
public ShowWelcomeMessage(playerid) { PlayerWelcomeMessageState[playerid] ++; switch(PlayerWelcomeMessageState[playerid]) { case 1: TextDrawSetString(WelcomeMessage,"Welcome to!"); case 2: TextDrawSetString(WelcomeMessage,"~g~K~w~Z~b~R"); case 3: TextDrawSetString(WelcomeMessage,"~h~Welcome ~h~to!"); case 4: TextDrawSetString(WelcomeMessage,"Kamikaze Racing"); case 5: TextDrawSetString(WelcomeMessage,"~h~Kamikaz~h~e ~h~Racing"); case 6: { KillTimer(PlayerTimer[playerid]); TextDrawShowForPlayer(playerid, WelcomeMessage); }
} return 1; }
The problem was that he was showing the wrong textdraw.
In this case he was editing WelcomeMessage Textdraw, but he tried to show WelcomeMessageStage textdraw
|
No, the problem was that SetTimer isn't returning any playerid.
And he didn't end the timer, and the state also wasn't including any playerid.
Re: TextdrawSetString? -
armyoftwo - 14.01.2011
Quote:
Originally Posted by DVDK
No, the problem was that SetTimer isn't returning any playerid.
|
The problem was there too, just didn't notice ,because i noticed only the WelcomeMessageStage and didnt notice rest of the code
Edit: You're wrong, you don't need any player id's there. Use my code above it's better, but you can convert it to switch too