The problem of the disappearance of objects -
abcdef - 12.01.2011
As the title says .... I object disappears I make a map with the MTA to lv compile such a script goes in one place ....
And then if there are an MTA map and put it on aa server objects appear and disappear in those of aa lv
can someone help me
Re: The problem of the disappearance of objects -
Rocketeer - 12.01.2011
Maybe you should use a streamer, how many objects are you using?
Re: The problem of the disappearance of objects -
abcdef - 12.01.2011
as an example 100 to 120 items a
Re: The problem of the disappearance of objects -
abcdef - 12.01.2011
the server from someone and I have 2 little scripts and dubious xStreamer Xstreamo
it be from one of them
pawn Код:
the lines are xstreamer
#if defined _xstreamer_included
#endinput
#endif
#define _xstreamer_included
#pragma library xstreamer
#include <a_samp>
//------------------------------------------------------------------------------
#if !defined OBJECT_TIMER
#define OBJECT_TIMER 350
#endif
//------------------------------------------------------------------------------
native ConnectPlayer(playerid);
native DisconnectPlayer(playerid);
native StreamObjects(playerid,Float:x,Float:y,Float:z,virtualworld,interior);
native UpdateMovingObjects();
native xStreamer_Filterscript();
//------------------------------------------------------------------------------
forward sampCreatePlayerObject(playerid,modelid,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz);
forward sampDestroyPlayerObject(playerid,objectid);
forward sampMovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed);
forward sampStopPlayerObject(playerid,objectid);
forward xStreamer_Run();
//------------------------------------------------------------------------------
public sampCreatePlayerObject(playerid,modelid,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz)
{
//printf("CreatePlayerObject(%d,%d,%f,%f,%f,%f,%f,%f)",playerid,modelid,x,y,z,rx,ry,rz);
return CreatePlayerObject(playerid,modelid,x,y,z,rx,ry,rz);
}
public sampDestroyPlayerObject(playerid,objectid)
{
//printf("DestroyPlayerObject(%d,%d)",playerid,objectid);
return DestroyPlayerObject(playerid,objectid);
}
public sampMovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed)
{
//printf("MovePlayerObject(%d,%d,%f,%f,%f,%f)",playerid, objectid, X, Y, Z, Speed);
return MovePlayerObject(playerid, objectid, X, Y, Z, Speed);
}
public sampStopPlayerObject(playerid,objectid)
{
printf("StopPlayerObject(%d,%d)",playerid,objectid);
return StopPlayerObject(playerid,objectid);
}
public xStreamer_Run()
{
UpdateMovingObjects();
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new
Float:x,
Float:y,
Float:z;
GetPlayerPos(i,x,y,z);
StreamObjects(i,x,y,z,GetPlayerVirtualWorld(i),GetPlayerInterior(i));
}
}
return 1;
}
public OnFilterScriptInit()
{
SetTimer("xStreamer_Run",OBJECT_TIMER,1);
xStreamer_Filterscript();
return 1;
}
public OnPlayerConnect(playerid)
{
ConnectPlayer(playerid);
return 1;
}
public OnPlayerDisconnect(playerid,reason)
{
DisconnectPlayer(playerid);
return 1;
}
and in xstreamo are many such objects, but much more
pawn Код:
//FreeWay
CreateStreamedObject(8253, -2847.015869, 2193.069580, 804.448975, 0.0, 0.0, 269.7591);
CreateStreamedObject(17310, -2847.309570, 2174.884766, 796.074829, 18.9076, 180.3777, 0.0);
CreateStreamedObject(17310, -2847.338623, 2165.460449, 790.844910, 37.8152, 180.3777, 0.0);
CreateStreamedObject(17310, -2847.269775, 2156.182861, 783.650513, 37.8152, 180.3777, 0.0);
CreateStreamedObject(17310, -2847.199951, 2146.877197, 776.427429, 37.8152, 180.3777, 0.0);
CreateStreamedObject(17310, -2847.120361, 2137.640625, 769.261475, 37.8152, 180.3777, 0.0);
CreateStreamedObject(17310, -2847.034424, 2128.343018, 762.042847, 37.8152, 180.3777, 0.0);
CreateStreamedObject(17310, -2846.881348, 2109.772461, 747.613342, 37.8152, 180.3777, 0.0);
CreateStreamedObject(17310, -2836.666016, 2107.789307, 747.995422, 0.0, 163.1889, 89.9544);
CreateStreamedObject(17310, -2846.967285, 2119.035889, 754.808838, 37.8152, 180.3777, 0.0);
CreateStreamedObject(17310, -2848.449951, 2107.727783, 747.971008, 0.0, 163.1889, 89.9544);
CreateStreamedObject(17310, -2856.913086, 2107.683350, 747.953613, 0.0, 163.1889, 89.9544);
Re: The problem of the disappearance of objects -
Retardedwolf - 12.01.2011
Use the pawn tags thank you. [ p a w n ] CODE HERE [ / p a w n ]
Re: The problem of the disappearance of objects -
abcdef - 12.01.2011
Well I did not know they are new
Re: The problem of the disappearance of objects -
Fool - 13.01.2011
Why Dont You uses Fallout's One? it Supports up to 10000 objects.
Re: The problem of the disappearance of objects -
abcdef - 13.01.2011
fallout how to use?
Re: The problem of the disappearance of objects -
[MWR]Blood - 13.01.2011
I reccomend you to use
This streamer