native AddGroupedVehicle(model, group, Float:X, Float:Y, Float:Z, Float:Rotation, color1, color2, bool: lock = false, respawn_delay = 0);
native PutVehicleInGroup(vehicleid, group, bool: lock = false);
native RemoveVehicleFromGroup(vehicleid, group);
native IsVehicleInGroup(vehicleid, group);
native PutPlayerInGroup(playerid, group, bool: unlockforplayer = true);
native RemovePlayerFromGroup(playerid, group, bool: lockforplayer = true);
native IsPlayerInGroup(playerid, group);
native VehicleGroupStateChange(playerid, newstate);
native VehicleGroupStreamIn(vehicleid, forplayerid);
native vGroup_OnGameModeInit();
VehicleGroupStateChange(playerid, newstate); //Add on init of callback OnPlayerStateChange
VehicleGroupStreamIn(vehicleid, forplayerid); //Add on init of callback OnVehicleStreamIn
vGroup_OnGameModeInit(); //Add on init of callback OnGameModeInit
#define MAX_GROUPS 50 //change for your value
It's an cool idea, but can players from other groups enter the cars of other groups?
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AddGroupedVehicle(476,3,-1511.3623,-164.6398,14.8441,11.8009,6,6,true);
public OnPlayerSpawn(playerid)
{
if(Member[playerid] == 3)
{
SetPlayerColor(playerid,COLOR_YELLOW);
SetPlayerTeam(playerid, 3);
SetPlayerSkin(playerid, 255);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
GivePlayerWeapon(playerid,36,60); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27,100); //Combat Shotgun
GivePlayerWeapon(playerid,30,200); //AK-47
SendClientMessage(playerid,COLOR_YELLOW,"Combat Team: Thunderbirds.");
}
if(Leader[playerid] == 3)
{
SetPlayerColor(playerid,COLOR_YELLOW);
SetPlayerTeam(playerid, 3);
SetPlayerSkin(playerid, 61);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
GivePlayerWeapon(playerid,36, 75); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27, 100); //Combat Shotgun
GivePlayerWeapon(playerid, 38, 100); //Minigun
GivePlayerWeapon(playerid, 30, 350); //AK-47
/*SendClientMessage(playerid,COLOR_YELLOW,"Combat Team: Thunderbirds.");*/
}
return 1;
}
if(Leader[playerid] > 0) PutPlayerInGroup(playerid, Leader[playerid]);
else if(Member[playerid] > 0) PutPlayerInGroup(playerid, Member[playerid]);
if(Leader[playerid] != INVALIDGROUPHERE) PutPlayerInGroup(playerid, Leader[playerid]);
else if(Member[playerid] != INVALIDGROUPHERE) PutPlayerInGroup(playerid, Member[playerid]);
If the group id of 0 is not valid:
pawn Код:
pawn Код:
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//TEAM_2 Bluefoxes
AddGroupedVehicle(476,2,1978.6555,-2396.0037,14.2643,89.5653,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1978.7040,-2383.6899,14.2553,90.1082,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1978.8127,-2370.9258,14.2562,89.6564,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1978.7545,-2358.6887,14.2611,90.8094,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1978.7524,-2346.6282,14.2542,90.3923,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1978.7271,-2334.2107,14.2586,89.8635,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1967.9773,-2334.0098,14.2537,89.2006,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1968.0304,-2346.7659,14.2564,89.5600,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1968.0143,-2359.2332,14.2567,89.3761,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1967.8055,-2372.2275,14.2629,89.7649,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1967.7516,-2384.9595,14.2562,89.7772,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1967.9479,-2396.9973,14.2661,90.1868,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1978.8635,-2409.2715,14.2563,89.8173,2,1,true); // Bluefoxes
AddGroupedVehicle(476,2,1997.4635,-2430.8811,17.1481,94.3798,2,1,true); // Bluefoxes Cargobob
AddGroupedVehicle(432,2,1978.8031,-2322.4282,13.5596,89.2325,2,1,true); // Bluefoxes Rhino
AddGroupedVehicle(432,2,1978.6914,-2314.6343,13.5596,89.3591,2,1,true); // Bluefoxes Rhino
AddGroupedVehicle(432,2,1978.3168,-2306.7822,13.5596,88.8411,2,1,true); // Bluefoxes Rhino
AddGroupedVehicle(432,2,1978.5193,-2299.1052,13.5598,88.8872,2,1,true); // Bluefoxes Rhino
AddGroupedVehicle(425,2,1947.4424,-2259.8452,14.1190,182.5776,2,1,true); // hunter bluefoxes
AddGroupedVehicle(425,2,1931.5741,-2259.7698,14.1187,189.0221,2,1,true); // hunter bluefoxes
AddGroupedVehicle(425,2,1917.5420,-2262.0669,14.1189,188.7777,2,1,true); // hunter bluefoxes
AddGroupedVehicle(553,2,1882.8881,-2455.7253,14.8727,271.9742,2,2,true); // Nevada Bomber
AddGroupedVehicle(553,2,1882.8953,-2425.2107,14.8849,269.5700,2,2,true); // Nevada Bomber
AddGroupedVehicle(553,2,1882.9893,-2376.3533,14.8969,271.1793,2,2,true); // Nevada Bomber
//TEAM_3 Thunderbirds
AddGroupedVehicle(476,3,-1511.3623,-164.6398,14.8441,11.8009,6,6,true); // Thunderbird plane
AddGroupedVehicle(476,3,-1491.9832,-145.5590,14.8648,11.7777,6,6,true); //Thunderbird
AddGroupedVehicle(476,3,-1501.6255,-155.3166,14.8596,8.5552,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1481.5931,-135.6380,14.8579,7.9517,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1471.6337,-125.5648,14.8578,8.5159,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1461.9418,-116.3714,14.8641,4.4572,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1451.6680,-105.8881,14.8565,5.1509,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1440.7518,-95.2124,14.8536,3.1080,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1430.0154,-84.5389,14.8576,3.0299,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1418.5612,-73.0776,14.8428,4.4553,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1407.5093,-61.9155,14.8408,5.2833,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1396.1097,-50.7228,14.8596,2.7714,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1385.4530,-39.9416,14.8657,3.3986,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1385.4337,-39.9457,14.8662,3.9818,6,6,true); // Thunderbird
AddGroupedVehicle(476,3,-1500.4371,-224.0978,18.0048,1.0643,0,0,true);// Thunderbird Cargobob
AddGroupedVehicle(432,3,-1458.5845,-181.6641,14.1613,76.4453,2,2,true); // Thunderbird Rhino
AddGroupedVehicle(432,3,-1456.9139,-174.5814,14.1613,75.6198,2,2,true); // Thunderbird Rhino
AddGroupedVehicle(432,3,-1460.0137,-189.2424,14.1610,77.0195,2,2,true); // Thunderbird Rhino
AddGroupedVehicle(432,3,-1454.8531,-166.4090,14.1613,76.0108,2,2,true); // Thunderbird Rhino
AddGroupedVehicle(425,3,-1536.9520,-233.1755,14.7374,10.6363,2,2,true); // Hunter
AddGroupedVehicle(425,3,-1550.1385,-237.2429,14.7205,13.8028,2,2,true); // Hunter
AddGroupedVehicle(425,3,-1564.4420,-242.6652,14.7159,5.1001,2,2,true); // Hunter
AddGroupedVehicle(553,3,-1597.6960,-268.2141,15.4927,46.7468,6,6,true); // Nevada Bomber
AddGroupedVehicle(553,3,-1618.3346,-289.1963,15.4680,43.8820,6,6,true); // Nevada Bomber
AddGroupedVehicle(553,3,-1639.6843,-310.1411,15.4752,45.8027,6,6,true); // Nevada Bomber
if(Leader[playerid] == 2)
{
if(Leader[playerid] > 0) PutPlayerInGroup(playerid, Leader[playerid]);
if(Leader[playerid] != 2) PutPlayerInGroup(playerid, Leader[playerid]);
SetPlayerColor(playerid,COLOR_DBLUE);
SetPlayerTeam(playerid, 2);
SetPlayerSkin(playerid, 61);
SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
GivePlayerWeapon(playerid,36, 75); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27, 100); //Combat Shotgun
GivePlayerWeapon(playerid, 38, 100); //Minigun
GivePlayerWeapon(playerid, 30, 350); //AK-47
/*SendClientMessage(playerid,COLOR_DBLUE,"Combat Team: Bluefoxes.");*/
}
if(Leader[playerid] == 3)
{
if(Leader[playerid] > 0) PutPlayerInGroup(playerid, Leader[playerid]);
if(Leader[playerid] != 3) PutPlayerInGroup(playerid, Leader[playerid]);
SetPlayerColor(playerid,COLOR_YELLOW);
SetPlayerTeam(playerid, 3);
SetPlayerSkin(playerid, 61);
SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
GivePlayerWeapon(playerid,36, 75); //HS Rocket Launcher **
GivePlayerWeapon(playerid,27, 100); //Combat Shotgun
GivePlayerWeapon(playerid, 38, 100); //Minigun
GivePlayerWeapon(playerid, 30, 350); //AK-47
/*SendClientMessage(playerid,COLOR_YELLOW,"Combat Team: Thunderbirds.");*/
}