new armaduraenmanot; new armaduraenespalda; new linternaenmano; new tazerenmano;
if (strcmp("/sacararmadura", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
new counter = 0;
for(new i = 453; i <= 459; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 20; i <= 28; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 32; i <= 37; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 460; i <= 461; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 468; i <= 470; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 19; i <= 19; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
if(counter == 0)
{
SendClientMessage(playerid, COLOR_GREY, "No estбs cerca de ningъn vehнculo policial.");
return 1;
}
if(armaduraenmano == 1)
{
SendClientMessage(playerid, 0xAFAFAFAA, "ЎYa tienes una armadura!");
return 1;
}
if(armaduraenespalda == 1)
{
SendClientMessage(playerid, 0xAFAFAFAA, "ЎYa tienes una armadura, la tienes en la espalda!");
return 1;
}
PutRiotShieldOnArm(playerid);
format(string, sizeof(string), "* %s agarra la armadura anti-disturbios del maletero.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
armaduraenmano = 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Usted no es agente de policнa.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "No estбs conectado.");
}
return 1;
}
if (strcmp("/guardararmadura", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
new counter = 0;
for(new i = 453; i <= 459; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 20; i <= 28; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 32; i <= 37; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 460; i <= 461; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 468; i <= 470; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
for(new i = 19; i <= 19; i++)
{
new dist = CheckPlayerDistanceToVehicle(7, playerid, i);
if(dist)
{
counter++;
}
}
if(counter == 0)
{
SendClientMessage(playerid, COLOR_GREY, "No estбs cerca de ningъn vehнculo policial.");
return 1;
}
if(armaduraenmano == 0)
{
SendClientMessage(playerid, 0xAFAFAFAA, "No tienes ninguna armadura en mano o lo tienes en la espalda.");
return 1;
}
RemoveItems(playerid);
format(string, sizeof(string), "* %s agarra la armadura anti-disturbios y lo guarda en el maletero.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
armaduraenmano = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Usted no es agente de policнa.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "No estбs conectado.");
}
return 1;
}
if (strcmp("/colgararmadura", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(armaduraenmano == 0)
{
SendClientMessage(playerid, 0xAFAFAFAA, "No tienes ninguna armadura en mano");
return 1;
}
PutRiotShieldOnBack(playerid);
format(string, sizeof(string), "* %s se cuelga la armadura anti-disturbios en su espalda.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
armaduraenmano = 0;
armaduraenespalda = 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Usted no es agente de policнa.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "No estбs conectado.");
}
return 1;
}
if (strcmp("/descolgararmadura", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(armaduraenespalda == 0)
{
SendClientMessage(playerid, 0xAFAFAFAA, "No tienes ninguna armadura en la espalda");
return 1;
}
PutRiotShieldOnArm(playerid);
format(string, sizeof(string), "* %s se cuelga la armadura anti-disturbios en su espalda.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
armaduraenmano = 1;
armaduraenespalda = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Usted no es agente de policнa.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "No estбs conectado.");
}
return 1;
}
if (strcmp("/sacarlinterna", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(linternaenmano == 1)
{
SendClientMessage(playerid, 0xAFAFAFAA, "Ya tienes el tazer en la mano...");
return 1;
}
if(tazerenmano == 1)
{
SendClientMessage(playerid, 0xAFAFAFAA, "Tienes un tazer, por lo que no puedes sacar la linterna.");
return 1;
}
GiveFlashLight(playerid);
format(string, sizeof(string), "* %s agarra la linterna de su cinturуn.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
linternaenmano = 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Usted no es agente de policнa.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "No estбs conectado.");
}
return 1;
}
if (strcmp("/guardarlinterna", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(tazerenmano == 1)
{
SendClientMessage(playerid, 0xAFAFAFAA, "No tienes linterna, tienes tazer.");
return 1;
}
if(linternaenmano == 0)
{
SendClientMessage(playerid, 0xAFAFAFAA, "No tienes ningъna linterna para guardar.");
return 1;
}
RemoveItems(playerid);
format(string, sizeof(string), "* %s guarda la linterna en su cinturуn.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
linternaenmano = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Usted no es agente de policнa.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "No estбs conectado.");
}
return 1;
}
if (strcmp("/sacartazer", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(tazerenmano == 1)
{
SendClientMessage(playerid, 0xAFAFAFAA, "Ya tienes el tazer en la mano...");
return 1;
}
if(linternaenmano == 1)
{
SendClientMessage(playerid, 0xAFAFAFAA, "Tienes una linterna, por lo que no puedes sacar el tazer.");
return 1;
}
GiveTazer(playerid);
format(string, sizeof(string), "* %s agarra el tazer de su cinturуn y lo prepara para usarlo.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
tazerenmano = 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Usted no es agente de policнa.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "No estбs conectado.");
}
return 1;
}
if (strcmp("/guardartazer", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(linternaenmano == 1)
{
SendClientMessage(playerid, 0xAFAFAFAA, "No tienes tazer, tienes linterna.");
return 1;
}
if(tazerenmano == 0)
{
SendClientMessage(playerid, 0xAFAFAFAA, "No tienes ningъn tazer para guardar.");
return 1;
}
RemoveItems(playerid);
format(string, sizeof(string), "* %s guarda el tazer en su cinturуn.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
tazerenmano = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Usted no es agente de policнa.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "No estбs conectado.");
}
return 1;
}
new armaduraenmanot;
new armaduraenespalda;
new linternaenmano;
new tazerenmano;
new armaduraenmanot[MAX_PLAYERS];
new armaduraenespalda[MAX_PLAYERS];
new linternaenmano[MAX_PLAYERS];
new tazerenmano[MAX_PLAYERS];
if(armaduraenespalda == 1)
if(armaduraenespalda[playerid] == 1)
new armaduraenmanot;

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Una pregunta, porque
pawn Код:
![]() Me parece a mi o le pusistes una "t" de mas ? |