if(strcmp(cmd, "/akill", true) == 0)
{
if(level <= 3) return 0; //must delete ! (dont have admin levels !!)
if(pInfo[playerid][Logged] != 1)
return 0;
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /akill [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return RtnError(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
SetPlayerHealth(strval(cmd),0);
format(tmp,sizeof(tmp),"* You have successfully e-killed %s.",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has just e-killed you!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/goto", true) == 0)
{
if(level <= 3) return 0; //must delete ! (dont have admin levels !!)
if(pInfo[playerid][Logged] != 1)
return 0;
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /goto [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return RtnError(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
new Float:Pos[3];
GetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
SetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]+5);
format(tmp,sizeof(tmp),"* You have successfully teleported to %s.",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has just teleported to your head!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/gethere", true) == 0)
{
if(level <= 3) return 0; //must delete ! (dont have admin levels !!)
if(pInfo[playerid][Logged] != 1)
return 0;
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /gethere [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return RtnError(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
new Float:Pos[3];
GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
SetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]+5);
format(tmp,sizeof(tmp),"* You have successfully teleported %s to you.",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has just teleported you to him! Get it on!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/slap", true) == 0)
{
if(level <= 3) return 0; //must delete ! (dont have admin levels !!)
if(pInfo[playerid][Logged] != 1)
return 0;
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /slap [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return RtnError(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
new Float:Pos[3];
GetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
SetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]+30);
format(tmp,sizeof(tmp),"* You have successfully slapped %s out of the sky!",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has just slapped you from your position!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/mute", true) == 0)
{
if(level <= 1) return 0; //must delete ! (dont have admin levels !!)
if(pInfo[playerid][Logged] != 1)
return 0;
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /mute [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return RtnError(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
pInfo[strval(cmd)][Mute] = 1;
format(tmp,sizeof(tmp),"* You have successfully muted %s!",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has muted you!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/unmute", true) == 0)
{
if(level <= 1) return 0; //must delete ! (dont have admin levels !!)
if(pInfo[playerid][Logged] != 1)
return 0;
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /unmute [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return RtnError(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
pInfo[strval(cmd)][Mute] = 0;
format(tmp,sizeof(tmp),"* You have successfully unmuted %s!",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has unmuted you!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/explode", true) == 0)
{
if(pInfo[playerid][Logged] != 1)
return 0;
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /explode [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return RtnError(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
new Float:Pos[3];
GetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
SetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
CreateExplosion(Pos[0],Pos[1],Pos[2],1,40);
format(tmp,sizeof(tmp),"* You blew %s into a pixillion pieces!",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has blown you to pixillion pieces!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}

new x;
new cmd[256];
new tmp[256];
if(strcmp(cmdtext, "/akill", true) == 0)
{
new Name[MAX_PLAYER_NAME];
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /akill [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return SendClientMessage(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
SetPlayerHealth(strval(cmd),0);
format(tmp,sizeof(tmp),"* You have successfully e-killed %s.",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has just e-killed you!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/goto", true) == 0)
{
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /goto [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return SendClientMessage(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
new Float:Pos[3];
GetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
SetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]+5);
format(tmp,sizeof(tmp),"* You have successfully teleported to %s.",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has just teleported to your head!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/gethere", true) == 0)
{
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /gethere [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return SendClientMessage(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
new Float:Pos[3];
GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
SetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]+5);
format(tmp,sizeof(tmp),"* You have successfully teleported %s to you.",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has just teleported you to him! Get it on!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/slap", true) == 0)
{
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /slap [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return SendClientMessage(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
new Float:Pos[3];
GetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
SetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]+30);
format(tmp,sizeof(tmp),"* You have successfully slapped %s out of the sky!",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has just slapped you from your position!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/mute", true) == 0)
{
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /mute [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return SendClientMessage(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
pInfo[strval(cmd)][Mute] = 1;
format(tmp,sizeof(tmp),"* You have successfully muted %s!",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has muted you!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/unmute", true) == 0)
{
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /unmute [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return SendClientMessage(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
pInfo[strval(cmd)][Mute] = 0;
format(tmp,sizeof(tmp),"* You have successfully unmuted %s!",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has unmuted you!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
if(strcmp(cmd, "/explode", true) == 0)
{
cmd = strtok(cmdtext, x);
if(!strlen(cmd))
return SendClientMessage(playerid, 0x887700AA, "* Syntax: /explode [playerid]");
if(!IsNumeric(cmd) || !IsPlayerConnected(strval(cmd)))
return RtnError(playerid, 0xFF0000AA, "* Jinkies! You entered an invalid playerid dude!");
new Float:Pos[3];
GetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
SetPlayerPos(strval(cmd),Pos[0],Pos[1],Pos[2]);
CreateExplosion(Pos[0],Pos[1],Pos[2],1,40);
format(tmp,sizeof(tmp),"* You blew %s into a pixillion pieces!",Name(strval(cmd)));
SendClientMessage(playerid,0x119900AA,tmp);
format(tmp,sizeof(tmp),"* Admin[%s] has blown you to pixillion pieces!",Name(playerid));
SendClientMessage(strval(cmd),0x119900AA,tmp);
GameTextForPlayer(playerid,"~g~Success",4000,6);
return 1;
}
return 0;
|
try this
pawn Код:
|
but:C:\Users\Michael2\Desktop\GTA\Eigen server\gamemodes\PAT.pwn(459) : warning 219: local variable "Name" shadows a variable at a preceding level C:\Users\Michael2\Desktop\GTA\Eigen server\gamemodes\PAT.pwn(460) : error 017: undefined symbol "strtok" C:\Users\Michael2\Desktop\GTA\Eigen server\gamemodes\PAT.pwn(460) : error 033: array must be indexed (variable "cmd") C:\Users\Michael2\Desktop\GTA\Eigen server\gamemodes\PAT.pwn(463) : error 017: undefined symbol "IsNumeric" C:\Users\Michael2\Desktop\GTA\Eigen server\gamemodes\PAT.pwn(466) : error 012: invalid function call, not a valid address C:\Users\Michael2\Desktop\GTA\Eigen server\gamemodes\PAT.pwn(466) : error 001: expected token: ";", but found ")" C:\Users\Michael2\Desktop\GTA\Eigen server\gamemodes\PAT.pwn(466) : error 029: invalid expression, assumed zero C:\Users\Michael2\Desktop\GTA\Eigen server\gamemodes\PAT.pwn(466) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 7 Errors.
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
stock IsNumeric(const string[]) {
new length=strlen(string);
if (length==0) return false;
for (new i = 0; i < length; i++) {
if (
(string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+')
|| (string[i]=='-' && i!=0) //
|| (string[i]=='+' && i!=0) //
) return false;
}
if (length==1 && (string[0]=='-' || string[0]=='+')) return false;
return true;
}