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SetPlayerAttachedObject & connection loss - Printable Version

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+--- Thread: SetPlayerAttachedObject & connection loss (/showthread.php?tid=208655)



SetPlayerAttachedObject & connection loss - Blacklite - 08.01.2011

When you have used SetPlayerAttachedObject on a player and they lose connection to the server (timeout), after they rejoin they still see themselves with the object attached to them.


Re: SetPlayerAttachedObject & connection loss - LuxurioN - 08.01.2011

Nope , LA Hood RPG has that but with a AK on the back , It work's perfectly


Re: SetPlayerAttachedObject & connection loss - TheYoungCapone - 08.01.2011

Quote:
Originally Posted by Blacklite
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When you have used SetPlayerAttachedObject on a player and they lose connection to the server (timeout), after they rejoin they still see themselves with the object attached to them.
When they lose connection no but when the server restarts with the player in it and that player has an attached object they will still be holding/wearing that attached object.


Re: SetPlayerAttachedObject & connection loss - Blacklite - 08.01.2011

Quote:
Originally Posted by TheYoungCapone
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When they lose connection no but when the server restarts with the player in it and that player has an attached object they will still be holding/wearing that attached object.
Yeah, that.


Re: SetPlayerAttachedObject & connection loss - John_F - 09.01.2011

To fix this, just remove all players attached object under ongamemodeexit


Re: SetPlayerAttachedObject & connection loss - TheYoungCapone - 09.01.2011

yup what john said that would fix this little bug i guess you would call it.


Re: SetPlayerAttachedObject & connection loss - Blacklite - 10.01.2011

Yup, I've fixed it for my game mode, but it's still technically a bug in SA:MP. This section is for reporting SA:MP bugs, hence why this is here. Stop posting in this topic unless you have something useful to say...