SetPlayerAttachedObject & connection loss - Printable Version
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SetPlayerAttachedObject & connection loss -
Blacklite - 08.01.2011
When you have used SetPlayerAttachedObject on a player and they lose connection to the server (timeout), after they rejoin they still see themselves with the object attached to them.
Re: SetPlayerAttachedObject & connection loss -
LuxurioN - 08.01.2011
Nope , LA Hood RPG has that but with a AK on the back , It work's perfectly
Re: SetPlayerAttachedObject & connection loss -
TheYoungCapone - 08.01.2011
Quote:
Originally Posted by Blacklite
When you have used SetPlayerAttachedObject on a player and they lose connection to the server (timeout), after they rejoin they still see themselves with the object attached to them.
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When they lose connection no but when the server restarts with the player in it and that player has an attached object they will still be holding/wearing that attached object.
Re: SetPlayerAttachedObject & connection loss -
Blacklite - 08.01.2011
Quote:
Originally Posted by TheYoungCapone
When they lose connection no but when the server restarts with the player in it and that player has an attached object they will still be holding/wearing that attached object.
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Yeah, that.
Re: SetPlayerAttachedObject & connection loss -
John_F - 09.01.2011
To fix this, just remove all players attached object under ongamemodeexit
Re: SetPlayerAttachedObject & connection loss -
TheYoungCapone - 09.01.2011
yup what john said that would fix this little bug i guess you would call it.
Re: SetPlayerAttachedObject & connection loss -
Blacklite - 10.01.2011
Yup, I've fixed it for my game mode, but it's still technically a bug in SA:MP. This section is for reporting SA:MP bugs, hence why this is here. Stop posting in this topic unless you have something useful to say...