Still not fixed - Printable Version
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+---- Thread: Still not fixed (
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Still not fixed -
bartje01 - 08.01.2011
Hey guys. I have a script and two Textdraws should show up.
But one of them works.
pawn Код:
public energytimer()
{
for(new i; i<MAX_PLAYERS; i++)
{
new Float:health;
GetPlayerHealth(i,health);
if(energy[i]>=5)
{
SetPlayerHealth(i,energy[i]-5);
TextDrawShowForPlayer(i,noenergy[0]);
TextDrawShowForPlayer(i,noenergy[1]);
}
else
{
}
}
return 1;
}
Please help.
I want both of them to show up
Re: Still not fixed -
bartje01 - 08.01.2011
How could this be so hard?
Re: Still not fixed -
Mauzen - 08.01.2011
Show the code where you create the textdraws with TextDrawCreate if you can.
Re: Still not fixed -
bartje01 - 08.01.2011
sure
pawn Код:
new energy[MAX_PLAYERS];
forward energytimer();
new Text:noenergy[2];
pawn Код:
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
noenergy[0] = TextDrawCreate(6.000000, 226.000000, "Out of energy, you're unconscious\nUse /kill or wait for a medic");
TextDrawBackgroundColor(noenergy[0], 255);
TextDrawFont(noenergy[0], 2);
TextDrawLetterSize(noenergy[0], 0.400000, 1.300000);
TextDrawColor(noenergy[0], 0xFF4F05ff);
TextDrawSetOutline(noenergy[0], 1);
TextDrawSetProportional(noenergy[0], 1);
noenergy[1] = TextDrawCreate(6.000000, 270.000000, "Use /kill or wait for a medic");
TextDrawBackgroundColor(noenergy[1], 255);
TextDrawFont(noenergy[1], 2);
TextDrawLetterSize(noenergy[1], 0.599999, 2.499999);
TextDrawColor(noenergy[1], -1);
TextDrawSetOutline(noenergy[1], 1);
TextDrawSetProportional(noenergy[1], 1);
return 1;
}
Re: Still not fixed -
Kwarde - 08.01.2011
Do you have somewhere at the top:
Re: Still not fixed -
bartje01 - 08.01.2011
http://pastebin.com/3gLhvTHu
My whole textdraw script.
Can someone check if just something is wrong?
Re: Still not fixed -
Kwarde - 08.01.2011
Quote:
#
public OnPlayerConnect(playerid)
#
{
#
SetTimer("energytimer",15000,true);
#
return 1;
#
}
|
Set the timer in OnGameModeInit. Try that first.
Re: Still not fixed -
Backwardsman97 - 08.01.2011
This should work.
http://pastebin.com/iUnrxzkc
Changed it to PVar's though and removed unused callbacks. Also, instead of calling a timer for everyone in the server, when the player spawns, it gives them energy and sets the timer. When they die, it kills it.
Re: Still not fixed -
bartje01 - 08.01.2011
Quote:
Originally Posted by Backwardsman97
This should work.
http://pastebin.com/iUnrxzkc
Changed it to PVar's though and removed unused callbacks. Also, instead of calling a timer for everyone in the server, when the player spawns, it gives them energy and sets the timer. When they die, it kills it.
|
Works. Thankyou very mcuh
Re: Still not fixed -
Joe Staff - 08.01.2011
You just had your color set to -1, that's why it was invisible