How To Make Score System With Timers -
-•♥♠♦♣-•Arshavin•-♥♠♦♣•- - 06.01.2011
How To Make Score System With Timers
Introduction
I'll be showing u today how to make score system with timers....
first we will be defining them then set the timers then set the publics to gain score and killtimers after u gain it
so it doesnt just reapet all over and i'll be making if player already have score < 2 ,, 2= number of timers scores u did so if u loged out and loged in just doesnt repeat
The Start
so first lets define our timers
pawn Code:
new ScoreTimer1[MAX_PLAYERS];
new ScoreTimer2[MAX_PLAYERS];
Scripting
so now we will set the timers
pawn Code:
ScoreTimer1[playerid] = SetTimerEx("AddScore1", 60000, true, "i", playerid);
ScoreTimer2[playerid] = SetTimerEx("AddScore2", 120000, true, "i", playerid);
60000 = 1minute with milliseconds cuase timers aint 1 = second so
1000 = 1second 1minute = 60000 1hr = 3,600,000 so if u want it by hours just multiply 3,600,000 x [number of hrs] to get u the number of hrs u want in milliseconds
same with minutes 60000 x [number of mins]
So after ur done with setting ur timers now lets go to the part of gaining score and killtimer after the timer pass
and gaining the score
...
pawn Code:
forward AddScore1(playerid);
public AddScore1(playerid)
{
SetPlayerScore(playerid, GetPlayerScore(playerid)+1);
new string[200];
format(string, sizeof(string, "~g~U're now level 1 Congratz");
GameTextForPlayer(playerid, string, 1000, 0);
KillTimer(ScoreTimer1[playerid]);
if(GetPlayerScore(playerid) < 2)
{
KillTimer(ScoreTimer1[playerid]);
}
return 1;
}
pawn Code:
forward AddScore2(playerid);
public AddScore2(playerid)
{
SetPlayerScore(playerid, GetPlayerScore(playerid)+1);
new string[200];
format(string, sizeof(string, "~g~U're now level 2 Congratz");
GameTextForPlayer(playerid, string, 1000, 0);
KillTimer(ScoreTimer2[playerid]);
if(GetPlayerScore(playerid) < 2) // Change the < 2 of the numbers to the number of scoretimers u got
{
KillTimer(ScoreTimer2[playerid]);
}
return 1;
}
Summary
In This Tutorial we used timers and game texts
1st (First): we defined them
2nd (Second): we set the timers
3rd (Third): we set the publics for gaining scores and killtimers
Conclusion
Now if u stayed 1minute online on server u gonna be lvl 1 means +1 then 2minutes lvl2 +1 more so score2
So i was showing u ex: for 2 scoretimers u can just keep adding to the number of lvls u want
I Hope it was good tutorial if you got any errors i'll be glad to help post ur errors in a comment please
Ok Thanks For Reading my tutorial i hope it was usefull for ur server Don't worry if u got any errors just post it down here and i'll help
PS: If something u didnt understand in my explanation just post it and i'll explain it Bai!
Arshavin, Thanks bb..
AW: How To Make Score System With Timers -
NuggaN_ - 08.01.2011
Nice one
Re: How To Make Score System With Timers -
Souvlaki - 08.01.2011
Nevermind
Re: How To Make Score System With Timers -
admantis - 08.01.2011
Wow.. and I need to add this 30 times for 30 levels?. There are more efficent ways, nice tuts.
Re: How To Make Score System With Timers -
Lorenc_ - 08.01.2011
Quote:
Originally Posted by admantis
Wow.. and I need to add this 30 times for 30 levels?. There are more efficent ways, nice tuts.
|
Lol'd. Just make one timer and a varible.
pawn Code:
new LevelPlayer[MAX_PLAYERS];
So every 2 minutes for example put inside the timers callback
pawn Code:
public Timer(playerid)
{
LevelPlayer[playerid]++;
new string[50];
format(string, sizeof(string), "You are now level %i.",LevelPlayer[playerid]);
SendClientMessage(playerid, COLOR_, string);
return 1;
}
Get me? Yea and anyway nice tut.
AW: How To Make Score System With Timers -
NuggaN_ - 08.01.2011
And how do I add respect points. So they get respect points each hour. For example theyre level 1, for level 2 they need 6 respect points. After playing 6hours they got 6/6. They have to do /buylevel and they get into level 2. So, for level 3 they need play 8hours (so they need 8 respect points) after playing 8h and they've got 8/8 /buylevel etc. If they have 4/6 for example by level 1, they should not be allowed to buy next level.
Could anyone tell me how to do it?
Re: How To Make Score System With Timers -
admantis - 08.01.2011
Quote:
Originally Posted by Lorenc_
Lol'd. Just make one timer and a varible.
pawn Code:
new LevelPlayer[MAX_PLAYERS];
So every 2 minutes for example put inside the timers callback
pawn Code:
public Timer(playerid) { LevelPlayer[playerid]++; new string[50]; format(string, sizeof(string), "You are now level %i.",LevelPlayer[playerid]); SendClientMessage(playerid, COLOR_, string); return 1; }
Get me? Yea and anyway nice tut.
|
I know, it's a bit ironic, It's obvious and I could easily do that, but I mean, he did it in a very cheap way.
_NuggaN you should learn scripting and not make a RP from scratch when you're a beginner.
Re: How To Make Score System With Timers -
Lorenc_ - 08.01.2011
Btw, via my system to add timing
pawn Code:
new NewTime[MAX_PLAYERS];
Ongamemodeonit:
pawn Code:
SetTimerEx("AddScore1", NewTime[playerid], true, "i", playerid);
A timer to detect if the player is level 0..
pawn Code:
if(LevelPlayer[playerid] == 0)
{
NewTime[playerid] = 60000;
}
pawn Code:
public Timer(playerid)
{
LevelPlayer[playerid]++;
NewTime[playerid] = NewTime[playerid] + 60000;
new string[50];
format(string, sizeof(string), "You are now level %i.",LevelPlayer[playerid]);
SendClientMessage(playerid, COLOR_, string);
return 1;
}
I think its like for adding extra time, correct me if im wrong there, UNTESTED.
Re: AW: How To Make Score System With Timers -
Tee - 08.01.2011
Quote:
Originally Posted by NuggaN_
And how do I add respect points. So they get respect points each hour. For example theyre level 1, for level 2 they need 6 respect points. After playing 6hours they got 6/6. They have to do /buylevel and they get into level 2. So, for level 3 they need play 8hours (so they need 8 respect points) after playing 8h and they've got 8/8 /buylevel etc. If they have 4/6 for example by level 1, they should not be allowed to buy next level.
Could anyone tell me how to do it?
|
Make a function that is called every hour and give the player 1 score every hour, i don't know if that's what you mean. Is it?
Re: How To Make Score System With Timers -
ToPhrESH - 08.01.2011
Nice job Arshavin!
Re: How To Make Score System With Timers -
-•♥♠♦♣-•Arshavin•-♥♠♦♣•- - 08.01.2011
Quote:
Originally Posted by ToPhrESH
Nice job Arshavin!
|
Thanks
Re: AW: How To Make Score System With Timers -
-•♥♠♦♣-•Arshavin•-♥♠♦♣•- - 08.01.2011
Quote:
Originally Posted by Tee
Make a function that is called every hour and give the player 1 score every hour, i don't know if that's what you mean. Is it?
|
no i think he ment for ex he must do 6/6 points to gain 1+ score so each ??/6 points = number of mins online to make him pass to a point so wht will happen is 1/6 2/6 3/6 ... until it reach 6/6 then he /buylevel then it give him 1 score then turns to 6/12 or smthin
Re: How To Make Score System With Timers -
Stefand - 13.11.2011
Quote:
Originally Posted by Lorenc_
Btw, via my system to add timing
pawn Код:
new NewTime[MAX_PLAYERS];
Ongamemodeonit:
pawn Код:
SetTimerEx("AddScore1", NewTime[playerid], true, "i", playerid);
A timer to detect if the player is level 0..
pawn Код:
if(LevelPlayer[playerid] == 0) { NewTime[playerid] = 60000; }
pawn Код:
public Timer(playerid) { LevelPlayer[playerid]++; NewTime[playerid] = NewTime[playerid] + 60000; new string[50]; format(string, sizeof(string), "You are now level %i.",LevelPlayer[playerid]); SendClientMessage(playerid, COLOR_, string); return 1; }
I think its like for adding extra time, correct me if im wrong there, UNTESTED.
|
Can you help me with that score thing becouse i get errors :S
Re: How To Make Score System With Timers -
Kostas' - 13.11.2011
You forgot the ")"
pawn Код:
format(string, sizeof(string, "~g~U're now level 1 Congratz");
Should be
pawn Код:
format(string, sizeof(string), "~g~U're now level 1 Congratz");
Re: How To Make Score System With Timers -
Janek17 - 21.12.2011
Yeah nice tutorial..
Re: How To Make Score System With Timers -
LaGrande - 29.04.2012
Nice, it helped me alot
Re: How To Make Score System With Timers -
ReD_HunTeR - 01.12.2012
Nice Job Keep it Up
Re: How To Make Score System With Timers -
xMCx - 05.12.2012
theres a little mistake here
pawn Код:
forward AddScore1(playerid);
public AddScore1(playerid)
{
SetPlayerScore(playerid, GetPlayerScore(playerid)+1);
new string[200];//here
format(string, sizeof(string, "~g~U're now level 1 Congratz");//here
GameTextForPlayer(playerid, string, 1000, 0);//here
KillTimer(ScoreTimer1[playerid]);
if(GetPlayerScore(playerid) < 2)
{
KillTimer(ScoreTimer1[playerid]);
}
return 1;
}
pawn Код:
format(string, sizeof(string, "~g~U're now level 1 Congratz");//your not using any value here like %i or %s so you
//you dont need to format it so you can simply add this?
GameTextForPlayer(playerid, "~g~your now level 1 Gratz", 1000, 0);//easily without adding string it would take more memory cause of its size
but its not a big problem it will work anyways, thanks nice tut!
Re: How To Make Score System With Timers -
--LooD-- - 05.12.2012
Nice tut
Re: How To Make Score System With Timers -
UserName31 - 01.02.2014
Quote:
Originally Posted by -•♥♠♦♣-•Arshavin•-♥♠♦♣•-
How To Make Score System With Timers
Introduction I'll be showing u today how to make score system with timers....
first we will be defining them then set the timers then set the publics to gain score and killtimers after u gain it
so it doesnt just reapet all over and i'll be making if player already have score < 2 ,, 2= number of timers scores u did so if u loged out and loged in just doesnt repeat
The Start
so first lets define our timers
pawn Код:
new ScoreTimer1[MAX_PLAYERS]; new ScoreTimer2[MAX_PLAYERS];
Scripting
so now we will set the timers
pawn Код:
ScoreTimer1[playerid] = SetTimerEx("AddScore1", 60000, true, "i", playerid); ScoreTimer2[playerid] = SetTimerEx("AddScore2", 120000, true, "i", playerid);
60000 = 1minute with milliseconds cuase timers aint 1 = second so
1000 = 1second 1minute = 60000 1hr = 3,600,000 so if u want it by hours just multiply 3,600,000 x [number of hrs] to get u the number of hrs u want in milliseconds same with minutes 60000 x [number of mins]
So after ur done with setting ur timers now lets go to the part of gaining score and killtimer after the timer pass
and gaining the score ...
pawn Код:
forward AddScore1(playerid); public AddScore1(playerid) { SetPlayerScore(playerid, GetPlayerScore(playerid)+1); new string[200]; format(string, sizeof(string, "~g~U're now level 1 Congratz"); GameTextForPlayer(playerid, string, 1000, 0); KillTimer(ScoreTimer1[playerid]); if(GetPlayerScore(playerid) < 2) { KillTimer(ScoreTimer1[playerid]); } return 1; }
pawn Код:
forward AddScore2(playerid); public AddScore2(playerid) { SetPlayerScore(playerid, GetPlayerScore(playerid)+1); new string[200]; format(string, sizeof(string, "~g~U're now level 2 Congratz"); GameTextForPlayer(playerid, string, 1000, 0); KillTimer(ScoreTimer2[playerid]); if(GetPlayerScore(playerid) < 2) // Change the < 2 of the numbers to the number of scoretimers u got { KillTimer(ScoreTimer2[playerid]); } return 1; }
Summary
In This Tutorial we used timers and game texts
1st (First): we defined them
2nd (Second): we set the timers
3rd (Third): we set the publics for gaining scores and killtimers
Conclusion
Now if u stayed 1minute online on server u gonna be lvl 1 means +1 then 2minutes lvl2 +1 more so score2
So i was showing u ex: for 2 scoretimers u can just keep adding to the number of lvls u want
I Hope it was good tutorial if you got any errors i'll be glad to help post ur errors in a comment please
Ok Thanks For Reading my tutorial i hope it was usefull for ur server Don't worry if u got any errors just post it down here and i'll help
PS: If something u didnt understand in my explanation just post it and i'll explain it Bai!
Arshavin, Thanks bb..
|
PHP код:
C:\Users\Elvis VJR\Desktop\FreeRoams Los Santos GangWar!\gamemodes\GW.pwn(2093) : error 001: expected token: ")", but found ","
C:\Users\Elvis VJR\Desktop\FreeRoams Los Santos GangWar!\gamemodes\GW.pwn(2108) : error 001: expected token: ")", but found ","
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.