SA-MP Forums Archive
Loading money problem - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Loading money problem (/showthread.php?tid=207569)



Loading money problem - Danny - 06.01.2011

Hi,
Since some time ago i have some loading trouble after a restart.
The problem: if i use the /restart cmd, it will take ridicolous much time to execute the code (lagg).
But now the real problem, if i give a player money (it doesn't matter if i use /givemoney or change the files, it haves the same effect) and i activate a server restart, the money is gone when the server is back online. Even the files show me that the 'money' var is 0. Here you see my complete save/restart code:

Код:
dcmd_restart(playerid, cmdtext[]) {
	#pragma unused cmdtext
    if(pInfo[playerid][adminlevel] == 0) {
        SendClientMessage(playerid, COLOR_GREY,"You are not autorized to use this command!"); return 1;
    }
    SaveAllStats();
    GetPlayerName(playerid, pname, sizeof (pname));
    SetTimer("Restart",3000,false); // ive made this to give the server some time to save the stats
    SendClientMessageToAll(ADMINFS_MESSAGE_COLOR,"Server restart activated. Restart in 3 seconds.");
    printf("[server] Admin %s has activated a server restart.",pname);
   	return true;
}
public SaveAllStats()
{
    for(new i;i<MAX_PLAYERS;i++)
	{
	    SavePlayerStats(i);
	    print("SaveAllStats Called!");
		break;
	}
}
public SavePlayerStats(playerid)
{
    new Float:hp;
    new Float:am;
    new Float:saveX, Float:saveY, Float:saveZ;
    GetPlayerName(playerid, pname, sizeof (pname));
	GetPlayerHealth(playerid,hp);
	GetPlayerArmour(playerid,am);
	GetPlayerPos(playerid, saveX, saveY, saveZ);
	SaveWeaponsToFile(playerid);
    dini_IntSet((pname), "money", GetPlayerMoneyEx(playerid));
    dini_IntSet((pname), "kills", pInfo[playerid][kills]);
    dini_IntSet((pname), "deaths",pInfo[playerid][deaths]);
    dini_IntSet((pname), "bankmoney", pInfo[playerid][bankmoney]);
    dini_IntSet((pname), "beer", pInfo[playerid][beer]);
    dini_IntSet((pname), "cigarets", pInfo[playerid][cigarets]);
    dini_IntSet((pname), "chainlock", pInfo[playerid][chainlock]);
    dini_IntSet((pname), "sprunk", pInfo[playerid][sprunk]);
	if(hp != 0) dini_FloatSet((pname), "health", floatround(hp));
	if(am != 0) dini_FloatSet((pname), "armour", floatround(am));
	if(saveX != 0) dini_FloatSet((pname), "spawnX",saveX);
	if(saveY != 0) dini_FloatSet((pname), "spawnY",saveY);
	if(saveZ != 0) dini_FloatSet((pname), "spawnZ",saveZ);
    dini_IntSet((pname), "weed", pInfo[playerid][weed]);
    dini_IntSet((pname), "seeds", pInfo[playerid][seeds]);
    dini_IntSet((pname), "prepaid", pInfo[playerid][prepaid]);
	print("SavePlayerStats Called!");
}
Note: Only the money doesn't save, the rest of it loads fine.
It's only after restarts.
Please, if you know whats the problem is say it to me!!

Greetz,
Danny


Re: Loading money problem - bartje01 - 06.01.2011

OK danny, uchiha here.


pawn Код:
yourmoneyvariable[playerid] = GetPlayerMoney(playerid);
dini_IntSet(udb_encode(playername), "yourmoneyvariable", yourmoneyvariable[playerid]);
I think this is what you're looking for