dcmd_v(playerid,params[])
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
new tmp3[256]; tmp3 = strtok(params,Index);
if(!strlen(tmp)) return
SendClientMessage(playerid, COLOR_ORANGE, "USAGE: /v [Name] [Colour1] [Colour2]");
new car;
new string[128];
new colour1, colour2;
if(!IsNumeric(tmp))
car = GetVehicleModelIDFromName(tmp);
else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, BALTA, "Invalid Name!");
if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);
new Float:X,Float:Y,Float:Z;
new Float:Angle,int1;
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
int1 = GetPlayerInterior(playerid);
Car[playerid] = CreateVehicle(car, X,Y,Z, Angle, colour1, colour2, 60*10000); //-1
LinkVehicleToInterior(Car[playerid],int1);
}
if(PlayerInterior[playerid] > 0)
{
SendClientMessage(playerid,RED, "You can't spawn a vehicle inside houses / hotels / ..."); // xD
return 1;
}
dcmd_v(playerid,params[])
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
new tmp3[256]; tmp3 = strtok(params,Index);
if(PlayerInterior[playerid] > 1) return SendClientMessage(playerid,RED, "You can't spawn a vehicle inside houses / hotels / ..."); // xD
if(!strlen(tmp)) return
SendClientMessage(playerid, COLOR_ORANGE, "USAGE: /v [Name] [Colour1] [Colour2]");
new car;
new string[128];
new colour1, colour2;
if(!IsNumeric(tmp))
car = GetVehicleModelIDFromName(tmp);
else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, BALTA, "Invalid Name!");
if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);
new Float:X,Float:Y,Float:Z;
new Float:Angle,int1;
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
int1 = GetPlayerInterior(playerid);
Car[playerid] = CreateVehicle(car, X,Y,Z, Angle, colour1, colour2, 60*10000); //-1
LinkVehicleToInterior(Car[playerid],int1);
}
pawn Код:
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if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,RED, "You can't spawn a vehicle inside houses / hotels / ..."); // xD
if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp);//ID by Name of vehicle
else car = strval(tmp);//ID of vehicle
#include <a_samp>
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define l_red 0xFF0000AA
#define l_green 0x33FF33AA
new aVehicleNames[212][] =
{
{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},
{"Sentinel"},{"Dumper"},{"Firetruck"},{"Trashmaster"},{"Stretch"},
{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},{"Cheetah"},
{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},
{"Washington"},{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},
{"Premier"},{"Enforcer"},{"Securicar"},{"Banshee"},{"Predator"},
{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},
{"Packer"},{"Monster"},{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},
{"Tram"},{"Trailer 2"},{"Turismo"},{"Speeder"},{"Reefer"},{"Tropic"},
{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},{"Skimmer"},
{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},
{"Oceanic"},{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},
{"Dinghy"},{"Hermes"},{"Sabre"},{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},
{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},{"Baggage"},{"Dozer"},
{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},
{"Benson"},{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},
{"Rancher"},{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},
{"Cropdust"},{"Stunt"},{"Tanker"},{"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},
{"Shamal"},{"Hydra"},{"FCR-900"},{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},
{"Fortune"},{"Cadrona"},{"FBI Truck"},{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},
{"Feltzer"},{"Remington"},{"Slamvan"},{"Blade"},{"Freight"},{"Streak"},{"Vortex"},
{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},{"Firetruck LA"},{"Hustler"},{"Intruder"},
{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},{"Utility"},{"Nevada"},{"Yosemite"},
{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},{"Sultan"},{"Stratum"},{"Elegy"},
{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},{"Bandito"},{"Freight Flat"},
{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},{"Broadway"},{"Tornado"},
{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},{"Tug"},{"Trailer 3"},
{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},{"Trailer 3"},
{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},
{"Glendale"},{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},
{"Boxville"},{"Farm Plow"},{"Utility Trailer"}
};
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[200], idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/v", true, 10) == 0)
{
new String[200];
new tmp[256];
new Float:x, Float:y, Float:z;
if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,RED, "You can't spawn a vehicle inside houses / hotels / ..."); // xD
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, l_red, "USAGE : /v [Vehicle name/id]");
new vehicle = GetVehicleModelIDFromName(tmp);
if(vehicle < 400 || vehicle > 611) return SendClientMessage(playerid, l_red, "ERROR : That vehicle name was not found");
new Float:a;
GetPlayerFacingAngle(playerid, a);
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInAnyVehicle(playerid) == 1)
{
GetXYInFrontOfPlayer(playerid, x, y, 8);
}
else
{
GetXYInFrontOfPlayer(playerid, x, y, 5);
}
new PlayersVehicle = CreateVehicle(vehicle, x, y, z, a+90, -1, -1, -1);
LinkVehicleToInterior(PlayersVehicle, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid, PlayersVehicle, 0);
format(String, sizeof(String), "You have spawned a %s", aVehicleNames[vehicle - 400]);
SendClientMessage(playerid, l_green, String);
return 1;
}
return 0;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
GetVehicleModelIDFromName(vname[])
{
for(new i = 0; i < 211; i++)
{
if(strfind(aVehicleNames[i], vname, true) != -1)
return i + 400;
}
return -1;
}
stock GetXYInFrontOfPlayer(playerid, &Float:x2, &Float:y2, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x2, y2, a);
GetPlayerFacingAngle(playerid, a);
if(GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x2 += (distance * floatsin(-a, degrees));
y2 += (distance * floatcos(-a, degrees));
}
In your command /v 411 also works, or not?
pawn Код:
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