#define FILTERSCRIPT
#include <a_samp>
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
public OnGameModeInit()
{
CreateVehicle(574, -2273.1279,2306.4246,4.5453,87.7054, 1, 1, 10);
CreateVehicle(574, -2272.5564,2309.2610,4.5453,91.0751, 1, 1, 10);
CreateVehicle(574, -2272.8257,2312.2505,4.5454,89.3365, 1, 1, 10);
CreateVehicle(574, -2273.1941,2315.2334,4.5453,90.2443, 1, 1, 10);
return 1;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
public OnPlayerEnterCheckpoint(playerid)
{
if (IsPlayerInRangeOfPoint(playerid, 2, -2272.1460,2354.0540,4.5454))
{
SetPlayerCheckpoint(playerid, -2334.6729,2385.2109,5.5064, 3.0);
}
else if (IsPlayerInRangeOfPoint(playerid, 2, -2334.6729,2385.2109,5.5064))
{
SetPlayerCheckpoint(playerid, -2454.7063,2334.3398,4.5608, 3.0);
}
if (IsPlayerInRangeOfPoint(playerid, 2, -2454.7063,2334.3398,4.5608))
{
SetPlayerCheckpoint(playerid, -2468.2590,2322.1565,4.5611, 3.0);
}
else if(IsPlayerInRangeOfPoint(playerid, 2, -2468.2590,2322.1565,4.5611))
{
SetPlayerCheckpoint(playerid, -2475.2698,2264.7302,4.5627, 3.0);
}
if (IsPlayerInRangeOfPoint(playerid, 2, -2475.2698,2264.7302,4.5627))
{
SetPlayerCheckpoint(playerid, -2571.5884,2333.4280,4.5634, 3.0);
}
else if(IsPlayerInRangeOfPoint(playerid, 2, -2571.5884,2333.4280,4.5634))
{
SetPlayerCheckpoint(playerid, -2612.8010,2340.5071,7.9364, 3.0);
}
if (IsPlayerInRangeOfPoint(playerid, 2, -2612.8010,2340.5071,7.9364))
{
SetPlayerCheckpoint(playerid, -2536.2373,2400.0557,14.5013, 3.0);
}
else if(IsPlayerInRangeOfPoint(playerid, 2, -2536.2373,2400.0557,14.5013))
{
SetPlayerCheckpoint(playerid, -2416.5896,2430.4604,12.1526, 3.0);
}
if (IsPlayerInRangeOfPoint(playerid, 2, -2416.5896,2430.4604,12.1526))
{
SetPlayerCheckpoint(playerid, -2273.8125,2348.2114,4.5434, 3.0);
}
else if(IsPlayerInRangeOfPoint(playerid, 2, -2273.8125,2348.2114,4.5434))
{
SendClientMessage(playerid, 0xAA3333AA, "You have finished your job! Here is 1000 dollars for your effort!");
GivePlayerMoney(playerid, 1000);
}
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
if (IsPlayerInRangeOfPoint(playerid, 2, -2273.8125,2348.2114,4.5434))
{
IsPlayerInCheckpoint(playerid);
DisablePlayerCheckpoint(playerid);
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/startsweep", cmdtext, true, 6) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehid) == 574)
{
SetPlayerCheckpoint(playerid, -2272.1460,2354.0540,4.5454, 3.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Remember to do /startsweep every time your at a checkpoint!");
}
else SendClientMessage(playerid, 0xFFFFFFAA, "You need to be in a sweeper, to use this command!");
}
else SendClientMessage(playerid, 0xFFFFFFAA, "You need to be in a vehicle, to use this command!");
return 1;
}
return 0;
}
why are you using IsPlayerInRangeOfPoint when they just entered a checkpoint? store the created checkpoints into variables and when they enter a checkpoint check which one they entered according to the checkpointid
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it returns the id of the newly created checkpoint, if you don't believe me try it yourself, just don't teach new scripters the wrong things
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