PVars or regular memory? - Printable Version
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PVars or regular memory? -
Whizion - 03.01.2011
Which of the above is faster?
Thanks.
Re: PVars or regular memory? -
admantis - 03.01.2011
PVars are slower than variables.
Re: PVars or regular memory? -
Sky4D - 03.01.2011
Quote:
Originally Posted by admantis
PVars are slower than variables.
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I actually thought it was the other way around.
Re: PVars or regular memory? -
admantis - 03.01.2011
Yes but it's just a fact of milliseconds, not really very important. Thought I dont use PVars, I heard their easier to use.
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GTFO
Re: PVars or regular memory? -
cessil - 03.01.2011
I prefer PVars, they're easier to use and less to worry about.
pawn Код:
SetPVarInt(playerid,"test",1);
printf("test: %d",GetPVarInt(playerid,"test"));
it still going to be really fast, you won't actually notice the difference
Re: PVars or regular memory? -
Scenario - 03.01.2011
Variables are faster, but PVars are more memory efficient and seem easier to use.
Re: PVars or regular memory? -
Tomejus - 03.01.2011
I prefer variables. PVars sucking for me.
Re: PVars or regular memory? - [L3th4l] - 03.01.2011
I only use PVars for cross scripts. I prefer normal variables
Re: PVars or regular memory? -
Whizion - 03.01.2011
So... is there any meaningful difference in speed PVars vs. Variables?
Because my gamemode is 60% PVars and if their are slow, i would change them to normal ones.
Re: PVars or regular memory? -
admantis - 03.01.2011
Quote:
Originally Posted by Whizion
So... is there any meaningful difference in speed PVars vs. Variables?
Because my gamemode is 60% PVars and if their are slow, i would change them to normal ones.
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The difference is very small, don't worry, there's no need