dcmd_kick(playerid, params[])
{
new pid;
if(sscanf(params, "us", pid, params[2])) return SendClientMessage(playerid, Yellow, "Command Usage: /kick <playerid> <reason>");
if(level[playerid] >= 1)
{
if(!IsPlayerConnected(pid)) return SendClientMessage(playerid, Red, "Player is not connected");
new adminname[MAX_PLAYER_NAME], paramname[MAX_PLAYER_NAME], string[180];
GetPlayerName(pid, paramname, sizeof(paramname));
GetPlayerName(playerid, adminname, sizeof(adminname));
format(string, sizeof(string), "%s has been kicked by %s for: %s", paramname, adminname, params[2]);
SendClientMessageToAll(AdminColor, string);
SendClientMessage(pid, AdminColor, "You have been kicked by %s for: %s", adminname, params[2]);
Kick(pid);
} else return 0;
return 1;
}
SendClientMessage(pid, AdminColor, "You have been kicked by %s for: %s", adminname, params[2]);
E:\GTA San Andreas\Server\gamemodes\DMTest.pwn(333) : warning 202: number of arguments does not match definition
E:\GTA San Andreas\Server\gamemodes\DMTest.pwn(333) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
new string[128];
format(string, sizeof(string), "You have been kicked by %s for: %s", adminname, params[2]);
SendClientMessage(pid, AdminColor, string);
public OnPlayerText(playerid, text[])
{
if(muted[playerid] == 1)
{
SendClientMessage(playerid, Red, "You are muted and cannot talk");
return 0;
}
if(text[0] == '#')
{
if(level[playerid] >= 1)
{
new string[180], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Admin Lvl %s: %s",name,text[1]);
MessageToAdmins(AdminColor,string);
return 0;
} else {
return 0;
}
}
return 1;
}
dcmd_admin(playerid, params[])
{
if(level[playerid] < 1) // Checking to see if they're admin level is less than one.
return false; // If so, we stop the command.
if(strlen(params) > 95) // We should check to see if they have a message to large for the SA-MP chat
return SendClientMessage(playerid, 0xFFFFFFAA, "ERROR: Your message is too long!"); // It is, lets send them an error message.
new name[MAX_PLAYER_NAME], string[128]; // Define some new variables
GetPlayerName(playerid, name, sizeof(name)); // Get their name
format(string, sizeof(string), "Admin Lvl %s: %s", name, params); // format the message
MessageToAdmins(AdminColor, string); // send to the admins
return 1;
}
public OnPlayerText(playerid, text[])
{
if(muted[playerid] == 1)
{
SendClientMessage(playerid, Red, "You are muted and cannot talk");
return 1;
}
return 0;
}
Can I do this with onplayertext?
pawn Код:
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Can I do this with onplayertext?
pawn Код:
|