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countdown texdraw only for 1 player? - Printable Version

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+---- Thread: countdown texdraw only for 1 player? (/showthread.php?tid=203760)



countdown texdraw only for 1 player? - BlackWolf120 - 27.12.2010

hi,
as soon as u enter a checkpoint a texdraw appears that counts backwards from 15 to 0.
but this only happens for 1 player.
If another player enters the cp he doesnt see the textdraw.
I dont know why.
I also have to say that only a player that enters the cp shall see the countdown.

pawn Код:
new countdownzone = 15;
new Text:MiniCountdown;
forward counterzone(playerid);


MiniCountdown = TextDrawCreate(3.000000, 412.000000, "15");
TextDrawBackgroundColor(MiniCountdown, 255);
TextDrawFont(MiniCountdown, 3);
TextDrawLetterSize(MiniCountdown, 0.939999, 3.900000);
TextDrawColor(MiniCountdown, -1);
TextDrawSetOutline(MiniCountdown, 1);
TextDrawSetProportional(MiniCountdown, 1);
TextDrawUseBox(MiniCountdown, 0);
TextDrawBoxColor(MiniCountdown, 1684300900);
TextDrawTextSize(MiniCountdown, 41.000000, 0.000000);

public counterzone(playerid)
{

if(countdownzone > 0)
{
CDONZone = SetTimer("counterzone",990,false); //as soon as the player leaves the cp it kills the timer
new textformat[85];
format(textformat,sizeof textformat,"~g~%d",countdownzone);
TextDrawSetString(MiniCountdown,textformat);
TextDrawShowForPlayer(playerid,MiniCountdown);

countdownzone --;
}

return 1;
}



Re: countdown texdraw only for 1 player? - titanak - 27.12.2010

pawn Код:
new HasEntered[MAX_PLAYERS]; // Top Of GameMode
pawn Код:
//OnPlayerEnterCheckpoint Function

HasEntered[playerid] = 1;
pawn Код:
public counterzone(playerid)
{
for(new i; i < MAX_PLAYERS; i ++)
{
if(HasEntered[i] == 1 && countdownzone > 0) {
CDONZone = SetTimer("counterzone",990,false); //as soon as the player leaves the cp it kills the timer
new textformat[85];
format(textformat,sizeof textformat,"~g~%d",countdownzone);
TextDrawSetString(MiniCountdown,textformat);
TextDrawShowForPlayer(i,MiniCountdown);
countdownzone --;
}  
}
return 1; }
pawn Код:
HasEntered[playerid] = 0; // When Countdown Ends..
Something Like That...