symbol already defined: "OnGameModeExit" WTF - Printable Version
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symbol already defined: "OnGameModeExit" WTF -
Pooh7 - 26.12.2010
Код:
symbol already defined: "OnGameModeExit"
WTF!?
I have only 1 callback OnGameModeExit!
Include list:
#include <a_samp>
#include <core>
#include <float>
#include <time>
#include <file>
#include <utils>
#include <D_Ikone>
#include <streamer>
#include <morphinc>
#include <dini>
How to fix this error?
Re: symbol already defined: "OnGameModeExit" WTF -
[WF]Demon - 26.12.2010
show the first part of the error
Re: symbol already defined: "OnGameModeExit" WTF -
Lorenc_ - 26.12.2010
^ wtf are you trying to get his name and his server directory?
btw. one of your includes use another ongamemodeinit, i suggest you search through them and make the stuff inside that callback a function, otherwise if no matches, check for a duplicate in your gamemode of ongamemodeinit
Re: symbol already defined: "OnGameModeExit" WTF -
[WF]Demon - 26.12.2010
no im trying to see if its in a include or in his script, dont go saying shit like im hacking people, damn.
Re: symbol already defined: "OnGameModeExit" WTF -
Lorenc_ - 26.12.2010
alright but that error mostly comes throughout the gamemode >.<
Re: symbol already defined: "OnGameModeExit" WTF -
ToPhrESH - 26.12.2010
Try going through this include :
I think that might be the one there
Re: symbol already defined: "OnGameModeExit" WTF -
Marricio - 26.12.2010
check if you have two 'public OnGameModeInit()'.
Re: symbol already defined: "OnGameModeExit" WTF -
WillyP - 26.12.2010
Quote:
Originally Posted by Marricio
check if you have two 'public OnGameModeInit()'.
|
You mean: OnGameModeExit