After you reinstall the game and install it on SA-MP 0.3c RC 7, stopped showing new objects of 0.3c, as well as CreateDynamicObject shows no objects! Although the plugin is downloaded and installed correctly ... : (Please help me, sorry for my bad english, I'm Russian
As far as i know the directory of the SA-MP objects .img has been moved....Might be the problem.
The thing is ... That by using the command / siren, the siren was to attach to the car (it was okay), but now the object is simply created on the coordinates of X - 0 Y - 0 Z - 0 = \
Код:
if(strcmp(cmd, "/siren", true) == 0)
{
if(IsPlayerConnected(playerid) && IsACop(playerid))
{
new model = GetVehicleModel(gPCar[playerid]);
if(!IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GRAD1, "*Âû íå èç ïîäðàçäåëåíèÿ HSHQ!");
return 1;
}
if(gPCar[playerid] >= CopSport[0] && gPCar[playerid] <= CopSport[7])
{
if(SportSiren[playerid] == 1)
{
DestroyObject(SportCar[playerid][0]);
DestroyObject(SportCar[playerid][1]);
DestroyObject(SportCar[playerid][2]);
DestroyObject(SportCar[playerid][3]);
DestroyObject(SportCar[playerid][4]);
format(string, sizeof(string), "%s âûêëþ÷èë ïðîáëåñêîâûå ìàÿ÷êè", GetPlayerNameEx(playerid));
SetPlayerChatBubble(playerid, string, COLOR_PURPLE, 10.0, 6000);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SportSiren[playerid] = 0;
return 1;
}
SportSiren[playerid] = 1;
DestroyObject(SportCar[playerid][0]);
DestroyObject(SportCar[playerid][1]);
DestroyObject(SportCar[playerid][2]);
DestroyObject(SportCar[playerid][3]);
DestroyObject(SportCar[playerid][4]);
SportCar[playerid][0] = CreateObject(18646, 0, 0, 0, 0, 0, 0);
SportCar[playerid][1] = CreateObject(18646, 0, 0, 0, 0, 0, 0);
SportCar[playerid][2] = CreateObject(18646, 0, 0, 0, 0, 0, 0);
SportCar[playerid][3] = CreateObject(18646, 0, 0, 0, 0, 0, 0);
SportCar[playerid][4] = CreateObject(18646, 0, 0, 0, 0, 0, 0);
format(string, sizeof(string), "%s âêëþ÷èë ïðîáëåñêîâûå ìàÿ÷êè", GetPlayerNameEx(playerid));
SetPlayerChatBubble(playerid, string, COLOR_PURPLE, 10.0, 6000);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(model == 451) //Turismo 0 0.7 0.45 0 0 0
{
AttachObjectToVehicle(SportCar[playerid][0], gPCar[playerid], 0, -0.4, 0.6, 0,0,0);
AttachObjectToVehicle(SportCar[playerid][1], gPCar[playerid], 0.5, -0.4, 0.6, 0,0,0);
AttachObjectToVehicle(SportCar[playerid][2], gPCar[playerid], -0.5, -0.4, 0.6, 0,0,0);
AttachObjectToVehicle(SportCar[playerid][3], gPCar[playerid], 0.4, 2.48, -0.46, 0,0,0);
AttachObjectToVehicle(SportCar[playerid][4], gPCar[playerid], -0.4, 2.48, -0.46, 0,0,0);
return 1;
}
if(model == 522) //NRG-500
{
AttachObjectToVehicle(SportCar[playerid][0], gPCar[playerid], 0, 0.7, 0.45, 0, 0, 0);
return 1;
}
if(model == 411) //Infernus
{
AttachObjectToVehicle(SportCar[playerid][0], gPCar[playerid], 0, 0, 0.74, 0, 0, 0);
AttachObjectToVehicle(SportCar[playerid][1], gPCar[playerid], 0.4, 0, 0.74, 0, 0, 0);
AttachObjectToVehicle(SportCar[playerid][2], gPCar[playerid], -0.4, 0, 0.74, 0, 0, 0);
AttachObjectToVehicle(SportCar[playerid][3], gPCar[playerid], -0.2, 2.74, -0.3, 0, 0, 0);
AttachObjectToVehicle(SportCar[playerid][4], gPCar[playerid], 0.2, 2.74, -0.3, 0, 0, 0);
return 1;
}
if(model == 415) //Cheetach 0.4 -0.2 0.6 0 0 0
{
AttachObjectToVehicle(SportCar[playerid][0], gPCar[playerid], 0.4, -0.2, 0.6, 0, 0, 0);
AttachObjectToVehicle(SportCar[playerid][1], gPCar[playerid], -0.4, -0.2, 0.6, 0, 0, 0);
AttachObjectToVehicle(SportCar[playerid][2], gPCar[playerid], 0, -0.2, 0.6, 0, 0, 0);
AttachObjectToVehicle(SportCar[playerid][3], gPCar[playerid], 0.24, 2.6, -0.22, 0, 0, 0);
AttachObjectToVehicle(SportCar[playerid][4], gPCar[playerid], -0.24, 2.6, -0.22, 0, 0, 0);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "*Âû íå â àâòî HSHQ!");
}
}
return 1;
}
And apart from the siren no more visible ... : ( Incognito Streamer still shows no objects
Doesn't for me.
Everything is still there.
Streamers just loads the object IDs but not the objects, so it's not the problem of the new files' location.
Ensure you use Streamer_VisibleItems but not Streamer_MaxItems.