SA-MP 0.3c Exception At Address: 0x45203A6D Registers: EAX: 0xFFFF000D EBX: 0x0F1CFBF9 ECX: 0x0000FFFF EDX: 0xFFFFFFFF ESI: 0x4396DB6C EDI: 0x44360000 EBP: 0x76B17E90 ESP: 0x0022FB5C EFLAGS: 0x00010212 Stack: +0000: 0x7974706D 0x007E6E7E 0x6E007E6E 0x0F1C007E +0010: 0x0071A780 0x0022FB8C 0x44360000 0x4396DB6C +0020: 0x0F1CFBF9 0x0F1CFBF9 0x0F1CF7F8 0x00000000 +0030: 0x49742400 0xC9742400 0xC9742400 0x49742400 +0040: 0x03F4C095 0x44360000 0x4396DB6C 0x0F1CFBF9 +0050: 0x0F1AF0D0 0x0000000B 0x44A00000 0x3ACCCCCD +0060: 0x44800000 0x3B124925 0x03F06348 0x0000001A +0070: 0x00000000 0x03F42C9E 0x0022FBE4 0x68DB97BB +0080: 0x0022FC00 0x00000000 0x0022FC0C 0x68CC37A5 +0090: 0x08CD0040 0x0022FC00 0x00000000 0x04AFAF00 +00A0: 0x04AFDA3C 0x00000006 0x000002BF 0x00000002 +00B0: 0x00000000 0x04AFAF00 0x00000000 0x0022FC38 +00C0: 0x68CAEDFD 0x04AFAF00 0x00000000 0x00000000 +00D0: 0x00000000 0x00000000 0x00000000 0x000000AF +00E0: 0x03F5D7AB 0x04AFAF00 0x00000000 0x00000000 +00F0: 0x00000001 0x00000000 0x007FDE41 0x04460F58 +0100: 0x00000000 0x00000000 0x00B7CD98 0x00000000 +0110: 0x000000AF 0x007FE7DC 0x00000000 0x00000000 +0120: 0x00B7CD98 0x0000021B 0x0072859C 0x00000001 +0130: 0x00000000 0x00000005 0x00C80468 0x00000004 +0140: 0x00584954 0x4339504F 0x445D1D38 0x4322AFB1 +0150: 0x445D1D38 0x4339504F 0x44577510 0x4322AFB1 +0160: 0x44577510 0x0022FD04 0x00000376 0x4339504F +0170: 0x44577510 0x4322AFB1 0x44577510 0x4322AFB1 +0180: 0x445D1D38 0x4339504F 0x445D1D38 0x00588727 +0190: 0x00BAA258 0x432E0000 0x445A4924 0x00000004 +01A0: 0x00000010 0x00588538 0x00000001 0x03F43CF4 +01B0: 0x00000008 0x00585C2C 0x00000008 0x00000001 +01C0: 0x00000000 0x0000001A 0x00000000 0x76B17E90 +01D0: 0x00000000 0x000000AF 0x00000000 0x80000000 +01E0: 0x432E0000 0x445A4924 0x00000000 0x438A0000 +01F0: 0x445A4924 0x40C2EAEA 0xC1EA2CD9 0x447AE32A +0200: 0x00000000 0x0000001A 0x0058FCE9 0x00000001 +0210: 0x0053E504 0x00000001 0x00000001 0x76B17E90 +0220: 0x0022FD90 0x00000000 0x015946B8 0x00B6F028 +0230: 0x03F92261 0x0000001A 0x00000001 0x00000000 +0240: 0x0053EB17 0x44200000 0x44000000 0x0053ECC2 +0250: 0x00000001 0x00619B71 0x0000001A 0x00000001 +0260: 0x00000001 0x0000000A 0x00748DA0 0x0000001A +0270: 0x00000001 0x757028F7 0x00000000 0x0022FF88 SCM Op: 0x77E, lDbg: 0 Game Version: US 1.0 State Information: Ped Context: 0
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Please post here you textdraw.
The 1024 is 'not the characters limit', this is problem. |
new str[1000];
format(str,1000," ~r~List~w~~n~~n~");
for(new x=0; x!=50;x++)
{
format(str,sizeof(str),"%sRowBLABLABLABLABLABLABLA%d~n~",str,x);
}
TextDrawSetString(txd,str);
TextDrawShowForPlayer(txd);
new str[1000];
format(str,1000," ~r~List~w~~n~~n~");
for(new x=0; x!=50;x++)
{
format(str,sizeof(str),"%sRowBLABLABLABLABLABLABLA%d~n~",str,x);
}
if(strlen(str) <= 280){
TextDrawSetString(txd,str);
TextDrawShowForPlayer(txd);
}
if(strlen(str) <= 280){
if(strlen(str) <= 280)
{
format(str, sizeof(str), " ");
}
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50 ~n~ in one textdraw is asking for problems. I have no idea what the symbol limit is, but using it as much as you have will cause crashes.
Код:
if(strlen(str) <= 280){
Код:
if(strlen(str) <= 280)
{
format(str, sizeof(str), " ");
}
|