playerplaysound - Printable Version
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playerplaysound -
propilot - 25.12.2010
Hey, I want to make something. When two planes are close to eachother there is going to be a sound when they get like 20 netters away the sound will stop
So I am going to try my self fix my errors if there are any! Thank you
pawn Code:
public OnPlayerStreamIn(playerid, forplayerid)
{
if(IsVehicleAirBorne( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ) )
new string[40];
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
format(string, sizeof(string), "Player %d is now streamed in for you.", playerid);
SendClientMessage(forplayerid, 0xFFFFFFFF, string);
return 1;
}
Re: playerplaysound -
Krx17 - 25.12.2010
You forgot the braces. { & }
pawn Code:
public OnPlayerStreamIn(playerid, forplayerid)
{
if(IsVehicleAirBorne( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ) )
{
new string[40];
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
format(string, sizeof(string), "Player %d is now streamed in for you.", playerid);
SendClientMessage(forplayerid, 0xFFFFFFFF, string);
return 1;
}
}
Re: playerplaysound -
propilot - 25.12.2010
Is it correct? When a plane gets close to me while I am flying it will start beeping, and when it gets away arond 15-20 netters it will stop beeping?
Re: playerplaysound -
MrDeath537 - 25.12.2010
Just use:
0.0, 0.0, 0.0
Re: playerplaysound -
propilot - 25.12.2010
Quote:
Originally Posted by MrDeath
Just use:
0.0, 0.0, 0.0
|
:/ Okay. But sorry if it rude, but it didn't answer my question ;'(
"Is it correct? When a plane gets close to me while I am flying it will start beeping, and when it gets away arond 15-20 metters it will stop beeping? "