new rweaponid, rammo;
new sweaponid2, sammo2;
new zweaponid3, zammo3;
enum pInfo
{
pWeapon1,
pWeapon2,
pWeapon3,
pAmmo1,
pAmmo2,
pAmmo3,
pModel,
pSkin,
Float: pPos_x,
Float: pPos_y,
Float: pPos_z,
Float: pPos_r,
pInt,
};
public OnPlayerSpawn(playerid)
{
switch(gClass[playerid])
{
case 0:
{
SetPlayerColor(playerid, 0x004080FF);
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:angle;
GetPlayerFacingAngle(playerid, angle);
new skin = GetPlayerSkin(playerid);
new Int = GetPlayerInterior(playerid);
GetPlayerWeaponData(playerid, 1, rweaponid, rammo);
PlayerInfo[playerid][pWeapon1] = rweaponid;
PlayerInfo[playerid][pAmmo1] = rammo;
GetPlayerWeaponData(playerid, 2, sweaponid2, sammo2);
PlayerInfo[playerid][pWeapon2] = sweaponid2;
PlayerInfo[playerid][pAmmo2] = sammo2;
GetPlayerWeaponData(playerid, 3, zweaponid3, zammo3);
PlayerInfo[playerid][pWeapon3] = zweaponid3;
PlayerInfo[playerid][pAmmo3] = zammo3;
PlayerInfo[playerid][pSkin] = skin;
PlayerInfo[playerid][pModel] = 0;
PlayerInfo[playerid][pPos_x] = x;
PlayerInfo[playerid][pPos_y] = y;
PlayerInfo[playerid][pPos_z] = z;
PlayerInfo[playerid][pPos_r] = angle;
PlayerInfo[playerid][pInt] = Int;
return 1;
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new team = PlayerInfo[playerid][pModel];
new Float: Xpos = PlayerInfo[playerid][pPos_x];
new Float: Ypos = PlayerInfo[playerid][pPos_y];
new Float: Zpos = PlayerInfo[playerid][pPos_z];
new Float: Rpos = PlayerInfo[playerid][pPos_r];
new skin = PlayerInfo[playerid][pSkin];
new wep1 = PlayerInfo[playerid][pWeapon1];
new wep2 = PlayerInfo[playerid][pWeapon2];
new wep3 = PlayerInfo[playerid][pWeapon3];
new ammo1 = PlayerInfo[playerid][pAmmo1];
new ammo2 = PlayerInfo[playerid][pAmmo2];
new ammo3 = PlayerInfo[playerid][pAmmo3];
new Int = PlayerInfo[playerid][pInt];
if (strcmp(cmd, "/login", true) ==0 )
{
if(IsPlayerConnected(playerid))
{
new tmppass[64];
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, grey, " You are already logged in.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, grey, " USAGE: /login [password]");
return 1;
}
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
String(tmppass);
OnPlayerLogin(playerid,tmppass);
SetSpawnInfo(playerid, team, skin, Xpos, Ypos, Zpos, Rpos, wep1, ammo1, wep2, ammo2, wep3, ammo3);
SetPlayerInterior(playerid, Int);
SpawnPlayer(playerid);
}
return 1;
}
return 0;
}
GivePlayerWeapon(playerid,wep1,ammo1); GivePlayerWeapon(playerid,wep2,ammo2); GivePlayerWeapon(playerid,wep3,ammo3);
Код:
GivePlayerWeapon(playerid,wep1,ammo1); GivePlayerWeapon(playerid,wep2,ammo2); GivePlayerWeapon(playerid,wep3,ammo3); |
SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
if (strcmp(cmd, "/login", true) ==0 ) { if(IsPlayerConnected(playerid)) { new tmppass[64]; if(gPlayerLogged[playerid] == 1) { SendClientMessage(playerid, grey, " You are already logged in."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, grey, " USAGE: /login [password]"); return 1; } strmid(tmppass, tmp, 0, strlen(cmdtext), 255); String(tmppass); OnPlayerLogin(playerid,tmppass); SetSpawnInfo(playerid, team, skin, Xpos, Ypos, Zpos, Rpos); SetPlayerInterior(playerid, Int); GivePlayerWeapon(playerid,wep1,ammo1); GivePlayerWeapon(playerid,wep2,ammo2); GivePlayerWeapon(playerid,wep3,ammo3); SpawnPlayer(playerid); } return 1; } return 0; }