if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,_COLOR_GREY,"You cannot afford this!");
{
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, -2000);
SendClientMessage(playerid, _COLOR_CYAN, "* You have choosen a Kevlar Vest!");
return 0;
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,_COLOR_GREY,"You cannot afford this!") return 1;
{
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, -2000);
SendClientMessage(playerid, _COLOR_CYAN, "* You have chosen a Kevlar Vest!");
return 1;
}
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,_COLOR_GREY,"You cannot afford this!") return 1;
{
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, -2000);
format(string, sizeof(string), "You have chosen a Kevlar Vest!");
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
return 1;
}
It sends anyone close a message (Yes, using proxdetector but I haven't understood it yet) - for the purpose of determining a weapon hacker from a legit buyer. |
error 017: undefined symbol "string"
error 017: undefined symbol "string"
error 029: invalid expression, assumed zero
new plname[MAX_PLAYER_NAME], string[64];
GetPlayerName(playerid,plname,sizeof(plname));
format(string, sizeof(string), "* %s have chosen a Kevlar Vest!",plname);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, -2000);
new plname[MAX_PLAYER_NAME], string[64];
GetPlayerName(playerid,plname,sizeof(plname));
format(string, sizeof(string), "* %s have chosen a Kevlar Vest!",plname);
ProxDetector(20.0, playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
return 0;