[timer quieston]rob bank - Printable Version
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+---- Thread: [timer quieston]rob bank (
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[timer quieston]rob bank -
propilot - 18.12.2010
Hey people! I would like to change my script to more time instead of two minutes. I am not sure how long is 10 mins
Код:
/*if(strcmp(cmd, "/robbank", true) == 0 || strcmp(cmdtext, "/ro", true) == 0)
{
new suspect = GetClosestPlayer(playerid);
if (!PlayerToPoint(5.0, playerid, 2309.8564,-13.7387,26.7422)) {
SendClientMessage(playerid, COLOR_LIGHTRED, "You are not around the bank!");
return 1;
}
if(robtime > 1) {
format(string, sizeof(string), "The Bank has recently been robbed please wait [%d]", robtime);
SendClientMessage(playerid,COLOR_LIGHTRED,string);
return 1;
}
if (robbed == 1) {
SendClientMessage(playerid, COLOR_YELLOW, "someone is already attempting to rob the bank please wait.");
return 1;
}
if (playerrobbing[playerid] == 1) {
SendClientMessage(playerid,COLOR_LIGHTRED, "You are already attempting to rob the bank please wait.");
return 1;
}
if (GetPlayerWeapon(playerid) <= 1) {
SendClientMessage(playerid, COLOR_LIGHTRED, "You must have a weapon to rob the bank");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid,COLOR_LIGHTRED,"You need to stay in this area for atleast 2minutes.");
format(string, sizeof(string), "HQ:(( %s is attempting to rob the bank get there as soon as you can ))", sendername);
SendFamilyMessage(1, COLOR_DBLUE, string);
robbed = 1;
RobTimer[playerid] = 120;
rob[playerid] =SetTimerEx("RobDone", 1000, 1, "d", playerid);
playerrobbing[playerid] = 1;
return 1;
}*/
changed too
Код:
/*if(strcmp(cmd, "/robbank", true) == 0 || strcmp(cmdtext, "/ro", true) == 0)
{
new suspect = GetClosestPlayer(playerid);
if (!PlayerToPoint(5.0, playerid, 2309.8564,-13.7387,26.7422)) {
SendClientMessage(playerid, COLOR_LIGHTRED, "You are not around the bank!");
return 1;
}
if(robtime > 1) {
format(string, sizeof(string), "The Bank has recently been robbed please wait [%d]", robtime);
SendClientMessage(playerid,COLOR_LIGHTRED,string);
return 1;
}
if (robbed == 1) {
SendClientMessage(playerid, COLOR_YELLOW, "someone is already attempting to rob the bank please wait.");
return 1;
}
if (playerrobbing[playerid] == 1) {
SendClientMessage(playerid,COLOR_LIGHTRED, "You are already attempting to rob the bank please wait.");
return 1;
}
if (GetPlayerWeapon(playerid) <= 1) {
SendClientMessage(playerid, COLOR_LIGHTRED, "You must have a weapon to rob the bank");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid,COLOR_LIGHTRED,"You need to stay in this area for atleast 10 minutes.");
format(string, sizeof(string), "HQ:(( %s is attempting to rob the bank get there as soon as you can ))", sendername);
SendFamilyMessage(1, COLOR_DBLUE, string);
robbed = 1;
RobTimer[playerid] = 1000;
rob[playerid] =SetTimerEx("RobDone", 1000, 1, "d", playerid);
playerrobbing[playerid] = 1;
return 1;
}*/
Re: [timer quieston]rob bank -
Retardedwolf - 18.12.2010
6000
Re: [timer quieston]rob bank -
propilot - 18.12.2010
thank you very much. But what do they call those timers? I mean like what do they use milliseconds or?
edit:
did the math it using seconds.
and you just told me 100 minutes xD it should be 600 thx for your help