Simple Question - Printable Version
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Simple Question -
DeadAhead - 16.12.2010
Do Timer IDs Start from 0 or From 1?
So i could check if (!TimerVariable)
Re: Simple Question -
Ash. - 16.12.2010
Timer ID's dont specifically start anywhere, they are what you have named them...
pawn Код:
new Timer;
public OnPlayerConnect(playerid)
{
Timer = SetTimer...
}
Your timer is then set timer - if you want to see what it corresponds to just print timer.
Re: Simple Question -
Benjo - 16.12.2010
He means the timerid. I'm pretty sure it starts at 1 so you will be able to check if the timer is running using if(!timer), but I'd do a quick test command on a blank script to doublecheck if I were you:
pawn Код:
new t = SetTimer("RandomMethod", 999999, 0);
new msg[128]; format(msg, sizeof(msg), "timerid: %i", t);
SendClientMessageToAll(-1, msg);
Obviously make sure that there are no other timers in the script ^_^
Re: Simple Question -
Retardedwolf - 16.12.2010
1 ( 5 char )
Re: Simple Question -
Scenario - 16.12.2010
I don't believe timers have "ID"'s. It's what you define them as. For example: Timer1
Re: Simple Question -
Benjo - 16.12.2010
Timers do indeed have IDs, hence being able to set them to a variable. Using the function SetTimer or SetTimerEx returns the ID of the timer as an integer. As an example:
pawn Код:
CMD:timeridtest(playerid, params[])
{
new msg[128];
new t1 = SetTimer("RandomMethod", 999999, 0);
format(msg, sizeof(msg), "t1 timerid: %i", t1);
printf(msg);
new t2 = SetTimer("RandomMethod", 999999, 0);
format(msg, sizeof(msg), "t2 timerid: %i", t2);
printf(msg);
new t3 = SetTimer("RandomMethod", 999999, 0);
format(msg, sizeof(msg), "t3 timerid: %i", t3);
printf(msg);
return 1;
}
That would print:
Код:
t1 timerid: 1
t2 timerid: 2
t3 timerid: 3
This also confirms my original answer to the original post: it definitely starts at 1, so if(!timer) can be used.