saving players stats on server restart. - Printable Version
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saving players stats on server restart. -
Face9000 - 13.12.2010
Hi all,i've this function:
Code:
public SaveAllStats()
{
new playername[MAX_PLAYER_NAME];
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(Registered[i])
{
GetPlayerName(i, playername, MAX_PLAYER_NAME);
dUserSetINT(playername).("Money",GetPlayerMoney(i));
dUserSetINT(playername).("Kills",pInfo[i][pKills]);
dUserSetINT(playername).("Deaths",pInfo[i][pDeaths]);
dUserSetINT(playername).("Admin",pInfo[i][pAdmin]);
dUserSetINT(playername).("Wantedlvl",GetPlayerWantedLevel(i));
}
}
}
}
With a forward too.
I need to call this function when server restart,so,before the restart,stats are autosaved.
Re: saving players stats on server restart. -
XePloiT - 13.12.2010
why would you do this? its extra work... just do that when player connects its loads his information
Re: saving players stats on server restart. -
Face9000 - 13.12.2010
Lol yeah i know,but if i restart se.rver for updates,the scores arent saved..
Re: saving players stats on server restart. -
XePloiT - 13.12.2010
hm i think on "OnGameModeExit()" if its game mode...
if its a FS "OnFilterScriptExit()"... i think it'll work... try and tell me
Re: saving players stats on server restart. -
Face9000 - 13.12.2010
I dont use the FS;it's included in the gm
Re: saving players stats on server restart. -
XePloiT - 13.12.2010
so OnGameModeExit()
Re: saving players stats on server restart. -
Face9000 - 13.12.2010
Ok done.
Thanks.
Re: saving players stats on server restart. -
Mean - 13.12.2010
Or try it OnPlayerDisconnect too. Since restart disconnects a player...
Re: saving players stats on server restart. -
[MWR]Blood - 13.12.2010
Quote:
Originally Posted by Mean
Or try it OnPlayerDisconnect too. Since restart disconnects a player...
|
It's not going to work at all.
Do like Xeploit said.