What does this mean help ? -
ShawnMiller1337 - 10.12.2010
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20185) : warning 213: tag mismatch
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20193) : warning 213: tag mismatch
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20243) : warning 213: tag mismatch
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20250) : warning 213: tag mismatch
Here is the coding
Код:
if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(DIntInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid,3.0,DIntInfo[i][doorEntranceX], DIntInfo[i][doorEntranceY], DIntInfo[i][doorEntranceZ]))
{
if(PlayerInfo[playerid][pPropertykey] == i || DIntInfo[i][doorLocked] == 0)
{
PlayerPlaySound(playerid, 1095, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,DIntInfo[i][doorInterior]);
SetPlayerPos(playerid,DIntInfo[i][doorExitX],DIntInfo[i][doorExitY],DIntInfo[i][doorExitZ]);
SetPlayerFacingAngle(playerid, DIntInfo[i][doorEntAngle]);
PlayerInfo[playerid][pInt] = DIntInfo[i][doorInterior];
SetPlayerVirtualWorld(playerid, DIntInfo[i][doorVirtual]);
PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(HIntInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid,3.0,HIntInfo[i][doorEntranceX], HIntInfo[i][doorEntranceY], HIntInfo[i][doorEntranceZ]))
{
if(PlayerInfo[playerid][pPhousekey] == i || HIntInfo[i][doorLocked] == 0)
{
PlayerPlaySound(playerid, 1095, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid,HIntInfo[i][doorInterior]);
SetPlayerPos(playerid,HIntInfo[i][doorExitX],HIntInfo[i][doorExitY],HIntInfo[i][doorExitZ]);
SetPlayerFacingAngle(playerid, HIntInfo[i][doorEntAngle]);
PlayerInfo[playerid][pInt] = HIntInfo[i][doorInterior];
SetPlayerVirtualWorld(playerid, i);
PlayerInfo[playerid][pHLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1);
}
}
else if (IsPlayerInRangeOfPoint(3.0, playerid,1258.8214,-785.4948,92.0302))
{
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,999);
SetPlayerPos(playerid,1261.7582,-784.7388,1091.9063); //Edit
CreateDynamic3DTextLabel("Gambino HQ",TEXTCOLOR_YELLOW, 1258.8214,-785.4948,92.0302 +1.0, 50.0); // Gambino HQ Side
PlayerInfo[playerid][pInt] = 5;
}
else if (IsPlayerInRangeOfPoint(3.0, playerid,1298.4485,-798.9156,84.1406))
{
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,999);
SetPlayerPos(playerid,1298.8547,-796.1196,1084.0078); //Done
CreateDynamic3DTextLabel("Gambino HQ",TEXTCOLOR_YELLOW, 1298.4485,-798.9156,84.1406 +1.0, 50.0); // Gambino HQ Front
PlayerInfo[playerid][pInt] = 5;
}
}
}
return 1;
}
Any help ?
Re: What does this mean help ? -
Voldemort - 10.12.2010
Its means that you use Float in Integer, or somewhere is wrong parameters like SetPlayerHealth(playerid,100
,2,4);
,2,4); woulde be tag mismatch, because SetPlayerHealth dont have such parameters
You could show which are these lines, also use [pawn] .. [pawn]
Re: What does this mean help ? -
[DJ]Boki - 10.12.2010
you forgot to put { or } in real place,just press enter and one of theese 2 simbols {}
Anyway,that is just warning,your gamemode will work
Re: What does this mean help ? -
ShawnMiller1337 - 10.12.2010
Because of those warnings I cannot do /enter
on this
Код:
else if (IsPlayerInRangeOfPoint(3.0, playerid,1258.8214,-785.4948,92.0302))
{
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,999);
SetPlayerPos(playerid,1261.7582,-784.7388,1091.9063); //Edit
CreateDynamic3DTextLabel("Gambino HQ",TEXTCOLOR_YELLOW, 1258.8214,-785.4948,92.0302 +1.0, 50.0); // Gambino HQ Side
PlayerInfo[playerid][pInt] = 5;
}
else if (IsPlayerInRangeOfPoint(3.0, playerid,1298.4485,-798.9156,84.1406))
{
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,999);
SetPlayerPos(playerid,1298.8547,-796.1196,1084.0078); //Done
CreateDynamic3DTextLabel("Gambino HQ",TEXTCOLOR_YELLOW, 1298.4485,-798.9156,84.1406 +1.0, 50.0); // Gambino HQ Front
PlayerInfo[playerid][pInt] = 5;
}