AddPlayerClass destroy - Printable Version
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AddPlayerClass destroy -
GaGlets(R) - 07.12.2010
Is it possible to destroy player class?
I want to make 3 class groups like
First
Second
Last
pawn Код:
if(balblabA)
First
else if(balblaba)
Second
else if(blablaba)
Third
ofcourse everything without reconnect -restart..
And even its possible to add `AddPlayerClass` anywhere else except OnGameMode... .. .?
Without YSI...
Re: AddPlayerClass destroy -
GaGlets(R) - 07.12.2010
I jus tthough its possible to block them from chosing or delete.. ;S
with block them from chosing i mean they even cant see it. like your YSI..
With ysi there is needed to make fukin groups, etc stuff and i dont want that in script..
Re: AddPlayerClass destroy -
GaGlets(R) - 07.12.2010
Could you please add an example to add classes, just cant get it from YSI EG class script.
so the simpliest way.
pawn Код:
if(blabla)
class list 1
else if(blablabla)
classlist2
else if(....)
classlist3
In fact i want to finish my registration system for RP. firstclasslist - chose skin for that and that, second - for that and that etc. After registration clases would be deleted...
Re: AddPlayerClass destroy -
GaGlets(R) - 07.12.2010
Thank you.. You should create y_td thread about its information...
Edit:
Can i use Class_Add somewhere else not in OnGamemode?
Re: AddPlayerClass destroy -
GaGlets(R) - 07.12.2010
I`m worried about one thing..
if player disconnects while class selection is running, classes will delete automaticly?