SetTimer("DecreaseGas", 20000, 1);
public DecreaseGas()
{
for(new i = i;i < MAX_PLAYERS; i++)
{
new vehicle = GetPlayerVehicleID(i);
Gas[vehicle]--;
}
return 1;
}
public DecreaseGas()
{
for(new i = i;i < MAX_PLAYERS; i++)
{
new vehicle = GetPlayerVehicleID(i);
Gas[vehicle]--;
TogglePlayerControllable(playerid,1);
}
return 1;
}
pawn Код:
|
public Fillup()
{
//foreach(Player, i)
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new VID;
new FillUp;
new string[128];
VID = GetPlayerVehicleID(i);
FillUp = 100 - Gas[VID];
if(Refueling[i] == 1)
{
if(PlayerInfo[i][pCash] >= FillUp+4)
{
Gas[VID] += FillUp;
FillUp = FillUp * 8;
format(string,sizeof(string),"* You filled your vehicle up for: $%d.",FillUp);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
TogglePlayerControllable(i, 1);
PlayerInfo[i][pCash] = PlayerInfo[i][pCash]-FillUp;
GivePlayerMoney(i, - FillUp);
if(PointInfo[0][PointTaken] != 255) //fossil fuel
{
FamilyInfo[PointInfo[0][PointTaken]][FamilyBank] += FillUp;
}
Refueling[i] = 0;
}
else
{
SendClientMessage(i,COLOR_GREY," You can't afford that !");
}
}
}
}
return 1;
}
if(strcmp(cmd, "/fill", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsAtGasStation(playerid))
{
GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Filling Vehicle, please wait...",2000,3);
SetTimer("Fillup",12000,0);
SendClientMessage(playerid, COLOR_YELLOW, "Your vehicle is being filled with fuel.");
SendClientMessage(playerid, COLOR_YELLOW, "You're frozen until the fuel percentage reaches to 100.");
TogglePlayerControllable(playerid, 0);
Refueling[playerid] = 1;
}
else
{
SendClientMessage(playerid,COLOR_GREY," You are not at a Gas Station !");
}
}
return 1;
}
public CheckInfo()
{
for(new i = 0;i < MAX_PLAYERS; i++)
{
if (IsPlayerInAnyVehicle(i) && IsPlayerConnected(i))
{
new vehicle = GetPlayerVehicleID(i);
if(IsNonFuelVehicle(vehicle)) { return 1; }
if(Gas[vehicle] >= 1)
{
if(Gas[vehicle] <= 10) { PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0); }
if(gGas[i] == 1) {
new speed = GetPlayerSpeed(i),string[138];
format(string,sizeof(string)," %d%~n~ %d%",speed, Gas[vehicle]);
TextDrawSetString(FSpeedRes[i],string);
}
if(Gas[vehicle] <= 1)
{
NoFuel[i] = 1;
RemovePlayerFromVehicle(i);
SendClientMessage(i, COLOR_RED, "Vehicle is out of fuel!");
return 1;
}
}
}
}
return 1;
}
public CheckInfo()
{
new string[256];
for(new i=0;i<PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicle = GetPlayerVehicleID(i);
if(Gas[vehicle] >= 1)
{
if(Gas[vehicle] > 100)
Gas[vehicle] = 100;
if(Gas[vehicle] <= 10)
{
PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
if(gGas[i] == 0) {
GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel is low",5000,3);
}
}
if(gGas[i] == 1) {
if(IsAPlane(vehicle) || IsABoat(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || GetVehicleModel(vehicle) == 481)
{
format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ N/A");
}
else
{
format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ %d%",Gas[vehicle]);
}
GameTextForPlayer(i,string,20500,3); }
if(IsAPlane(vehicle) || IsABoat(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || GetVehicleModel(vehicle) == 481 || engineOn[vehicle] == 0) { Gas[vehicle]++; }
Gas[vehicle]--;
}
else
{
NoFuel[i] = 1;
TogglePlayerControllable(i, 0);
GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~No fuel in Vehicle",1500,3);
}
}
}
}
return 1;
}