SetPlayerAttachedObject creator - Very simple and friendly! -
The_Moddler - 05.12.2010
SetPlayerAttachedObject creator
After various PM regarding me this simple system that I made to create attached objects with suport to 0.3c, I'll release it
What is it?:
It's a very simple in-game SetPlayerAttachedObject creator, you just have to type /attach, and then to move the object you must attach again, but with different coords, then, when you think that the object is OK there, you use /savepos, and that will write into a file called
positions.txt in your scriptfiles folder.
Looks hard, but it's really easy
What do I need?:
You need
sscanf2 and
zcmd, that's all.
Credits:
****** for sscanf2.
Zeex for ZCMD.
Links:
Solidfiles
Pastebin
Peace.
Re: SetPlayerAttachedObject creator - Very simple and friendly! -
!Pumpkin - 05.12.2010
very nice thank you
Re: SetPlayerAttachedObject creator - Very simple and friendly! -
wups - 05.12.2010
How is this better than hold studio? If not, why do you release it?
Re: SetPlayerAttachedObject creator - Very simple and friendly! -
The_Moddler - 05.12.2010
Quote:
Originally Posted by wups
How is this better than hold studio? If not, why do you release it?
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I never said that is better from Hold Studio.. so read the post first.
Re: SetPlayerAttachedObject creator - Very simple and friendly! -
Hiddos - 05.12.2010
Quote:
Originally Posted by wups
How is this better than hold studio? If not, why do you release it?
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That's not a valid argument. Each script has something different (Except GF edits), so the user can choose which script he prefers most.
Nice script, did you use this to retrieve the angles/coordinates for your helmet FS?
Re: SetPlayerAttachedObject creator - Very simple and friendly! -
The_Moddler - 05.12.2010
Quote:
Originally Posted by Hiddos
That's not a valid argument. Each script has something different (Except GF edits), so the user can choose which script he prefers most.
Nice script, did you use this to retrieve the angles/coordinates for your helmet FS?
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Yea, I used it to retrieve them ^^
Thanks mate
Re: SetPlayerAttachedObject creator - Very simple and friendly! -
MrDeath537 - 05.12.2010
You can't use ZCMD in a filterscript if you don't define FILTERSCRIPT
pawn Код:
#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
Re: SetPlayerAttachedObject creator - Very simple and friendly! -
The_Moddler - 05.12.2010
Quote:
Originally Posted by MrDeath
You can't use ZCMD in a filterscript if you don't define FILTERSCRIPT
pawn Код:
#define FILTERSCRIPT
#include <a_samp> #include <zcmd> #include <sscanf2>
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Well, works for me, but when I was using it in the GM I was using strcmp, you say that it won't work if you use ZCMD in your GM aswell?
Re: SetPlayerAttachedObject creator - Very simple and friendly! -
Yuvalino - 05.12.2010
Friendly?
..............
Re: SetPlayerAttachedObject creator - Very simple and friendly! -
The_Moddler - 05.12.2010
Quote:
Originally Posted by Yuvalino
Friendly?
..............
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Yes, it's simple to use.
Quote:
Originally Posted by Pooh7
Solidfiles link doesn't work.
Not found
We couldn't find the file you requested.
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Done, thanks for report.