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[FilterScript] SetPlayerAttachedObject creator - Very simple and friendly! - Printable Version

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+--- Thread: [FilterScript] SetPlayerAttachedObject creator - Very simple and friendly! (/showthread.php?tid=196342)



SetPlayerAttachedObject creator - Very simple and friendly! - The_Moddler - 05.12.2010

SetPlayerAttachedObject creator


After various PM regarding me this simple system that I made to create attached objects with suport to 0.3c, I'll release it

What is it?:

It's a very simple in-game SetPlayerAttachedObject creator, you just have to type /attach, and then to move the object you must attach again, but with different coords, then, when you think that the object is OK there, you use /savepos, and that will write into a file called positions.txt in your scriptfiles folder.
Looks hard, but it's really easy

What do I need?:

You need sscanf2 and zcmd, that's all.

Credits:

****** for sscanf2.
Zeex for ZCMD.

Links:

Solidfiles
Pastebin

Peace.


Re: SetPlayerAttachedObject creator - Very simple and friendly! - !Pumpkin - 05.12.2010

very nice thank you


Re: SetPlayerAttachedObject creator - Very simple and friendly! - wups - 05.12.2010

How is this better than hold studio? If not, why do you release it?


Re: SetPlayerAttachedObject creator - Very simple and friendly! - The_Moddler - 05.12.2010

Quote:
Originally Posted by wups
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How is this better than hold studio? If not, why do you release it?
I never said that is better from Hold Studio.. so read the post first.


Re: SetPlayerAttachedObject creator - Very simple and friendly! - Hiddos - 05.12.2010

Quote:
Originally Posted by wups
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How is this better than hold studio? If not, why do you release it?
That's not a valid argument. Each script has something different (Except GF edits), so the user can choose which script he prefers most.

Nice script, did you use this to retrieve the angles/coordinates for your helmet FS?


Re: SetPlayerAttachedObject creator - Very simple and friendly! - The_Moddler - 05.12.2010

Quote:
Originally Posted by Hiddos
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That's not a valid argument. Each script has something different (Except GF edits), so the user can choose which script he prefers most.

Nice script, did you use this to retrieve the angles/coordinates for your helmet FS?
Yea, I used it to retrieve them ^^

Thanks mate


Re: SetPlayerAttachedObject creator - Very simple and friendly! - MrDeath537 - 05.12.2010

You can't use ZCMD in a filterscript if you don't define FILTERSCRIPT

pawn Код:
#define FILTERSCRIPT

#include <a_samp>
#include <zcmd>
#include <sscanf2>



Re: SetPlayerAttachedObject creator - Very simple and friendly! - The_Moddler - 05.12.2010

Quote:
Originally Posted by MrDeath
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You can't use ZCMD in a filterscript if you don't define FILTERSCRIPT

pawn Код:
#define FILTERSCRIPT

#include <a_samp>
#include <zcmd>
#include <sscanf2>
Well, works for me, but when I was using it in the GM I was using strcmp, you say that it won't work if you use ZCMD in your GM aswell?


Re: SetPlayerAttachedObject creator - Very simple and friendly! - Yuvalino - 05.12.2010

Friendly?
..............


Re: SetPlayerAttachedObject creator - Very simple and friendly! - The_Moddler - 05.12.2010

Quote:
Originally Posted by Yuvalino
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Friendly?
..............
Yes, it's simple to use.

Quote:
Originally Posted by Pooh7
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Solidfiles link doesn't work.

Not found
We couldn't find the file you requested.
Done, thanks for report.