[BUG]DestroyObject doesn't work -
XCarBOn - 04.12.2010
I tested it again and again.. DestroyObject won't work. I just tested it with the new SA:MP objects. Here's an example:
pawn Код:
if (strcmp(cmd, "/neontest", true) == 0)
{
new neon1[MAX_PLAYERS], neon2[MAX_PLAYERS];
if(UserStats[playerid][Fraktion] == 1)
{
if(status1 == 0)
{
status1 = 1;
neon1[playerid] = CreateObject(18647,0,0,0,0,0,0);
neon2[playerid] = CreateObject(18647,0,0,0,0,0,0);
AttachObjectToVehicle(neon11[playerid], GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(neon1[playerid], GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
return 1;
}
else
{
DestroyObject(neon1[playerid]);
DestroyObject(neon2[playerid]);
status1 = 0;
return 1;
}
}
The neon light won't be deleted..
Re: [BUG]DestroyObject doesn't work - [03]Garsino - 04.12.2010
It's your code, DestroyObject is working
perfectly fine for me.
Re: [BUG]DestroyObject doesn't work -
Betamaster - 04.12.2010
Your defining the neon1 and neon2 variables every time someone types neontest so your DestroyObject code will always attempt to destroy object id 0 (default value). You would have the same issue in previous SA-MP versions.
AW: [BUG]DestroyObject doesn't work -
XCarBOn - 04.12.2010
I know that erveryone can delete the neon lights. Can you post the fixed code? Thanks.
Re: [BUG]DestroyObject doesn't work -
Biesmen - 04.12.2010
Not sure, but try this:
pawn Код:
if (strcmp(cmd, "/neontest", true) == 0)
{
new neon1, neon2, status1[MAX_PLAYERS];
if(UserStats[playerid][Fraktion] == 1)
{
if(status1[playerid] == 0)
{
status1[playerid] = 1;
neon1 = CreateObject(18647,0,0,0,0,0,0);
neon2 = CreateObject(18647,0,0,0,0,0,0);
AttachObjectToVehicle(neon1, GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(neon1, GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
return 1;
}
if(status1[playerid] == 1)
{
DestroyObject(neon1);
DestroyObject(neon2);
status1[playerid] = 0;
return 1;
}
}
AW: Re: [BUG]DestroyObject doesn't work -
XCarBOn - 04.12.2010
Quote:
Originally Posted by Biesmen
Not sure, but try this:
pawn Код:
if (strcmp(cmd, "/neontest", true) == 0) { new neon1, neon2, status1[MAX_PLAYERS]; if(UserStats[playerid][Fraktion] == 1) { if(status1[playerid] == 0) { status1[playerid] = 1; neon1 = CreateObject(18647,0,0,0,0,0,0); neon2 = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(neon1, GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(neon1, GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); return 1; } if(status1[playerid] == 1) { DestroyObject(neon1); DestroyObject(neon2); status1[playerid] = 0; return 1; } }
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Doesn't work..
Re: [BUG]DestroyObject doesn't work -
kacper55331 - 04.12.2010
pawn Код:
if (strcmp(cmd, "/neontest", true) == 0)
{
if(UserStats[playerid][Fraktion] == 1)
{
if(!GetPVarInt(playerid, "Status"))
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neo1", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neo2", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neo1"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neo2"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else
{
DestroyObject(GetPVarInt(playerid, "neo1"));
DestroyObject(GetPVarInt(playerid, "neo2"));
DeletePVar(playerid, "Status");
}
}
return 1;
}
Try this.
AW: Re: [BUG]DestroyObject doesn't work -
XCarBOn - 05.12.2010
Quote:
Originally Posted by kacper55331
pawn Код:
if (strcmp(cmd, "/neontest", true) == 0) { if(UserStats[playerid][Fraktion] == 1) { if(!GetPVarInt(playerid, "Status")) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neo1", CreateObject(18647,0,0,0,0,0,0)); SetPVarInt(playerid, "neo2", CreateObject(18647,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neo1"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neo2"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else { DestroyObject(GetPVarInt(playerid, "neo1")); DestroyObject(GetPVarInt(playerid, "neo2")); DeletePVar(playerid, "Status"); } } return 1; }
Try this.
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Thanks! Thanks very much! Works fine.
Re: [BUG]DestroyObject doesn't work -
ReVo_ - 05.12.2010
It's logical, you have created vars (new neon1[MAX_PLAYERS], neon2[MAX_PLAYERS]

on your command and value doesn't saved.. for fix this problem put your vars on top of your script or use PVars..
Sorry for my english xd