Scripting a fully Flying GameMode -
SkizzoTrick - 03.12.2010
Hello everyone,i started scripting an huge flying GM,it's name is San Andreas Pilot Life
So if anyone of you have any ideea's for the biggest Flying Gamemode,just post here with this model:
Quote:
Originally Posted by SkizzoTrick
THIS IS AN EXAMPLE
Name:Flying Table
Description:
-If you type /flights,you will see a dialog with every current flight
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Thank you,
SkizzoTrick
Re: Scripting a fully Flying GameMode -
GangsTa_ - 03.12.2010
Name: Fuel
Description: Make realistic fuel for the planes. It will be fun when crashing if got no fuel xD
Re: Scripting a fully Flying GameMode -
WillyP - 03.12.2010
Quote:
Originally Posted by GangsTa[MD]
Name: Fuel
Description: Make realistic fuel for the planes. It will be fun when crashing if got no fuel xD
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Good idea,
maybe use SetVehicleParamsEx to stop the engine
Re: Scripting a fully Flying GameMode -
SkizzoTrick - 03.12.2010
Quote:
Originally Posted by GangsTa[MD]
Name: Fuel
Description: Make realistic fuel for the planes. It will be fun when crashing if got no fuel xD
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Already did ,the planes will be loaded with fuel by Fueling Trucks.
When the plane is getting refueled,the player will be frozen
EDIT:The fuel trucks needs to be loaded from Fueling Station
Re: Scripting a fully Flying GameMode -
Flyfishes - 03.12.2010
Quote:
Originally Posted by SkizzoTrick
Already did ,the planes will be loaded with fuel by Fueling Trucks.
When the plane is getting refueled,the player will be frozen
EDIT:The fuel trucks needs to be loaded from Fueling Station
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Maybe just engine off? Use 0.3C functions instead of TogglePlayerControllable
Re: Scripting a fully Flying GameMode -
Noss* - 03.12.2010
Name:Calling in before landing
Description: I've seen it on films like.. Before a plane lands he needs to tell the people at the airport through the radio that he's landing.
Re: Scripting a fully Flying GameMode -
SkizzoTrick - 03.12.2010
Quote:
Originally Posted by Flyfishes
Maybe just engine off? Use 0.3C functions instead of TogglePlayerControllable
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Yea,this would be better xD
Re: Scripting a fully Flying GameMode -
SkizzoTrick - 03.12.2010
Quote:
Originally Posted by Noss*
Name:Calling in before landing
Description: I've seen it on films like.. Before a plane lands he needs to tell the people at the airport through the radio that he's landing.
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Added,/pilot and /atc and /setchannel.
There will be arround 5 airports,every airport is gonna have a different Channel
Re: Scripting a fully Flying GameMode -
Tessar - 03.12.2010
Make a control tower that sends messages to the player when they enter a certain area. Like "You Do Not Have Permission To Land"
Re: Scripting a fully Flying GameMode -
SkizzoTrick - 03.12.2010
Quote:
Originally Posted by Tessar
Make a control tower that sends messages to the player when they enter a certain area. Like "You Do Not Have Permission To Land"
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Our developer team made a Control Tower+Airport Interior,the ATC Controllers can send messages only from the ATC Tower