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Scripting a fully Flying GameMode - Printable Version

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Scripting a fully Flying GameMode - SkizzoTrick - 03.12.2010

Hello everyone,i started scripting an huge flying GM,it's name is San Andreas Pilot Life
So if anyone of you have any ideea's for the biggest Flying Gamemode,just post here with this model:

Quote:
Originally Posted by SkizzoTrick
THIS IS AN EXAMPLE

Name:Flying Table
Description:
-If you type /flights,you will see a dialog with every current flight
Thank you,
SkizzoTrick


Re: Scripting a fully Flying GameMode - GangsTa_ - 03.12.2010

Name: Fuel
Description: Make realistic fuel for the planes. It will be fun when crashing if got no fuel xD


Re: Scripting a fully Flying GameMode - WillyP - 03.12.2010

Quote:
Originally Posted by GangsTa[MD]
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Name: Fuel
Description: Make realistic fuel for the planes. It will be fun when crashing if got no fuel xD


Good idea,

maybe use SetVehicleParamsEx to stop the engine


Re: Scripting a fully Flying GameMode - SkizzoTrick - 03.12.2010

Quote:
Originally Posted by GangsTa[MD]
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Name: Fuel
Description: Make realistic fuel for the planes. It will be fun when crashing if got no fuel xD
Already did ,the planes will be loaded with fuel by Fueling Trucks.
When the plane is getting refueled,the player will be frozen

EDIT:The fuel trucks needs to be loaded from Fueling Station


Re: Scripting a fully Flying GameMode - Flyfishes - 03.12.2010

Quote:
Originally Posted by SkizzoTrick
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Already did ,the planes will be loaded with fuel by Fueling Trucks.
When the plane is getting refueled,the player will be frozen

EDIT:The fuel trucks needs to be loaded from Fueling Station
Maybe just engine off? Use 0.3C functions instead of TogglePlayerControllable


Re: Scripting a fully Flying GameMode - Noss* - 03.12.2010

Name:Calling in before landing
Description: I've seen it on films like.. Before a plane lands he needs to tell the people at the airport through the radio that he's landing.


Re: Scripting a fully Flying GameMode - SkizzoTrick - 03.12.2010

Quote:
Originally Posted by Flyfishes
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Maybe just engine off? Use 0.3C functions instead of TogglePlayerControllable
Yea,this would be better xD


Re: Scripting a fully Flying GameMode - SkizzoTrick - 03.12.2010

Quote:
Originally Posted by Noss*
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Name:Calling in before landing
Description: I've seen it on films like.. Before a plane lands he needs to tell the people at the airport through the radio that he's landing.
Added,/pilot and /atc and /setchannel.
There will be arround 5 airports,every airport is gonna have a different Channel


Re: Scripting a fully Flying GameMode - Tessar - 03.12.2010

Make a control tower that sends messages to the player when they enter a certain area. Like "You Do Not Have Permission To Land"


Re: Scripting a fully Flying GameMode - SkizzoTrick - 03.12.2010

Quote:
Originally Posted by Tessar
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Make a control tower that sends messages to the player when they enter a certain area. Like "You Do Not Have Permission To Land"
Our developer team made a Control Tower+Airport Interior,the ATC Controllers can send messages only from the ATC Tower