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[Help] GPS! - Printable Version

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[Help] GPS! - Extreme Man - 02.12.2010

How to make something like this Klick!...

Thanks


Re: [Help] GPS! - Kitten - 02.12.2010

Why not use that?


Re: [Help] GPS! - SlashPT - 02.12.2010

Quote:
Originally Posted by Kitten
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Why not use that?
/\

^^

pawn Код:
new
    dork[8]
;

KillIt(dork); // chars needed ^^



Re: [Help] GPS! - JamesC - 02.12.2010

Quote:
Originally Posted by Kitten
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Why not use that?
Maybe because its not released? /read before you post.

@Extreme Man

Calculate angle between the player and the destination > Attach Object > Calculate angle and change object rotation every x seconds.


Re: [Help] GPS! - Extreme Man - 03.12.2010

Quote:
Originally Posted by JamesC
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Maybe because its not released? /read before you post.

@Extreme Man

Calculate angle between the player and the destination > Attach Object > Calculate angle and change object rotation every x seconds.
Example ? Please


Re: [Help] GPS! - Extreme Man - 04.12.2010

Quote:
Originally Posted by JamesC
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Maybe because its not released? /read before you post.

@Extreme Man

Calculate angle between the player and the destination > Attach Object > Calculate angle and change object rotation every x seconds.
clarify a bit


Re: [Help] GPS! - RyDeR` - 04.12.2010

Calculate angle between two points. Didn't you learn this on school?

atan2(y, x) => |y1 - y2|, |x1 - x2| then substract the angle. When x1 > x2 than add 90 otherwise 270.
There you go.


Re: [Help] GPS! - Extreme Man - 04.12.2010

I know that. But I do not know how to put the object above his head


Re: [Help] GPS! - WillyP - 04.12.2010

Quote:
Originally Posted by Extreme Man
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I know that. But I do not know how to put the object above his head
Object pos offsets.


Re: [Help] GPS! - RyDeR` - 04.12.2010

lol, how can't you know the most easy thing?

It's with AttachObjectToPlayer or AttachPlayerObjectToPlayer.