SetPlayerVirWorld - Printable Version
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+--- Thread: SetPlayerVirWorld (
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SetPlayerVirtualWorld -
Typhome - 02.12.2010
OnPlayerRequestClass
Code:
SetPlayerVirtualWorld(playerid, 999);
OnPlayerSpawn
Code:
SetPlayerVirtualWorld(playerid, 0);
If you connect & spawn, then you can't see all things what server got it. (Cars, pickups, etc)
Re: SetPlayerVirWorld -
Biesmen - 02.12.2010
It's SetPlayerVirtualWorld ..?
Re: SetPlayerVirWorld -
Typhome - 02.12.2010
Quote:
Originally Posted by Biesmen
It's SetPlayerVirtualWorld ..?
|
Was mistake, sorry.
Re: SetPlayerVirWorld -
WillyP - 02.12.2010
That's how it's supposed to be.
Re: SetPlayerVirWorld -
Typhome - 02.12.2010
Quote:
Originally Posted by [FU]Victious
That's how it's supposed to be.
|
What?
(That bug is still active..)
Re: SetPlayerVirWorld -
Typhome - 07.12.2010
Bump......
Re: SetPlayerVirWorld -
Haydz - 07.12.2010
This isn't a bug, as somebody said above thats how it's suppose to be.
Re: SetPlayerVirWorld -
Typhome - 07.12.2010
Look a first post.
(You spawn and cant see them, then you set self virtualworld to 0, and you can see them)
Re: SetPlayerVirWorld -
Slice - 07.12.2010
https://sampwiki.blast.hk/wiki/SetVehicleVirtualWorld
Quote:
CreatePickup(model, type, Float:X, Float:Y, Float:Z, Virtualworld)
|
Each vehicle and pickup is in it's own virtual world, you can't put them in multiple worlds.
Re: SetPlayerVirWorld -
Grim_ - 07.12.2010
Except for pickups, which you can put in all virtual worlds, by using -1 for the parameter. However you cannot change it after setting it, unless destroying and re-creating it again :/