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SetPlayerVirWorld - Printable Version

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+--- Thread: SetPlayerVirWorld (/showthread.php?tid=195446)



SetPlayerVirtualWorld - Typhome - 02.12.2010

OnPlayerRequestClass
Code:
SetPlayerVirtualWorld(playerid, 999);
OnPlayerSpawn
Code:
SetPlayerVirtualWorld(playerid, 0);
If you connect & spawn, then you can't see all things what server got it. (Cars, pickups, etc)


Re: SetPlayerVirWorld - Biesmen - 02.12.2010

It's SetPlayerVirtualWorld ..?


Re: SetPlayerVirWorld - Typhome - 02.12.2010

Quote:
Originally Posted by Biesmen
View Post
It's SetPlayerVirtualWorld ..?
Was mistake, sorry.


Re: SetPlayerVirWorld - WillyP - 02.12.2010

That's how it's supposed to be.


Re: SetPlayerVirWorld - Typhome - 02.12.2010

Quote:
Originally Posted by [FU]Victious
View Post
That's how it's supposed to be.
What?

(That bug is still active..)


Re: SetPlayerVirWorld - Typhome - 07.12.2010

Bump......


Re: SetPlayerVirWorld - Haydz - 07.12.2010

This isn't a bug, as somebody said above thats how it's suppose to be.


Re: SetPlayerVirWorld - Typhome - 07.12.2010

Look a first post.

(You spawn and cant see them, then you set self virtualworld to 0, and you can see them)


Re: SetPlayerVirWorld - Slice - 07.12.2010

https://sampwiki.blast.hk/wiki/SetVehicleVirtualWorld

Quote:
CreatePickup(model, type, Float:X, Float:Y, Float:Z, Virtualworld)
Each vehicle and pickup is in it's own virtual world, you can't put them in multiple worlds.


Re: SetPlayerVirWorld - Grim_ - 07.12.2010

Except for pickups, which you can put in all virtual worlds, by using -1 for the parameter. However you cannot change it after setting it, unless destroying and re-creating it again :/