[Bug] New engine - Printable Version
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+---- Thread: [Bug] New engine (
/showthread.php?tid=194752)
[Bug] New engine -
scott1 - 30.11.2010
NRG-500 don't have any engine, if its off we can drive as if it was on
Re: [Bug] New engine -
WillyP - 30.11.2010
Who removed mine and Nozbas' reply?
Re: [Bug] New engine -
DVDK - 30.11.2010
Quote:
Originally Posted by [FU]Victious
Who removed mine and Nozbas' reply?
|
PM an admin about it and he or she will reply.
Ontopic: It's a singleplayer bug and doesn't have anything to do with SA:MP, i doubt they can fix it..
Re: [Bug] New engine -
Jochemd - 30.11.2010
Like I said, the NRG-500 is bugged. I have already said in another topic, while no one was believing me. It does not even work with ManualVehicleEngineAndLights().
Re: [Bug] New engine -
juuleman - 30.11.2010
Yeah i also made a topic about this yesterday, the same happends with a Maverick.
EDIT: If the SA:MP team isn't able to fix this bug it would be useless to use their engine system.
Re: [Bug] New engine -
Jochemd - 30.11.2010
Agree. I'm not sure but it must be fixable.
Re: [Bug] New engine -
Whizion - 30.11.2010
This should really be fixed, those vehicles are used quite often so it will suck if their engine can't be turned off.
Re: [Bug] New engine -
The_Moddler - 30.11.2010
You guys might have a script error, I have a engine system and NRG works fine, if I turn off and acelerate, nothing happends.
AW: [Bug] New engine -
FufLa - 30.11.2010
Cause you are using ManualVehicleEngineAndLights();?
Also if you use that function the head movement seems to be disabled (in vehicles).
Re: [Bug] New engine -
The_Moddler - 30.11.2010
You must use ManualVehicleEngineAndLights to properly work SetVehicleParamsEx.