Hmm? -
Luis- - 29.11.2010
pawn Код:
CMD:slap(playerid, params[])
{
new Float:X, Float:Y, Float:Z, str[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerPos(playerid, X, Y, Z);
format(str, sizeof(str), "%s was slapped by %s", name, name);
if(sscanf(params, "us[128]", playerid, str)) return SendClientMessage(playerid, 0xFF0000AA, "Usage: /slap <playerid>");
else
{
PlayerPlaySound(playerid, 1190, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z+7);
TogglePlayerControllable(playerid, true);
SendClientMessageToAll(COLOR_DARKRED, str);
}
return 1;
}
Well I have it showing
Usage: /slap <playerid> but I type my Id and it just shows this all the time?
Re: Hmm? -
MadeMan - 29.11.2010
pawn Код:
sscanf(params, "u", playerid)
Re: Hmm? -
Luis- - 29.11.2010
Cheers bud, I'll try that now.
EDIT: It works, Cheers!
EDIT #2: How would I set it so it checks the player's ID??
Re: Hmm? -
Luis- - 29.11.2010
Sorry for this bump but I could do with this.
Re: Hmm? -
Scenario - 29.11.2010
What do you mean "checks the players ID"?
Re: Hmm? - [03]Garsino - 29.11.2010
pawn Код:
CMD:slap(playerid, params[])
{
new Float:X, Float:Y, Float:Z, str[128], id, name[MAX_PLAYER_NAME], name2[MAX_PLAYER_NAME];
if(sscanf(params, "u", id)) return SendClientMessage(playerid, 0xFF0000AA, "Usage: /slap <player name/id>");
else
{
GetPlayerPos(id, X, Y, Z);
PlayerPlaySound(id, 1190, X, Y, Z);
SetPlayerPos(id, X, Y, Z+7);
TogglePlayerControllable(id, true);
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
GetPlayerName(id, name2, MAX_PLAYER_NAME);
format(str, sizeof(str), "%s was slapped by %s", name2, name);
SendClientMessageToAll(COLOR_DARKRED, str);
}
return 1;
}
Re: Hmm? -
Luis- - 29.11.2010
pawn Код:
CMD:slap(playerid, params[])
{
new Float:X, Float:Y, Float:Z, str[128], name[MAX_PLAYER_NAME];
new Float:Health;
GetPlayerHealth(playerid,Health);
SetPlayerHealth(playerid,Health-25);
GetPlayerName(playerid, name, sizeof(name));
GetPlayerPos(playerid, X, Y, Z);
format(str, sizeof(str), "%s was slapped by %s", name, name);
if(sscanf(params, "u", playerid)) {
return SendClientMessage(playerid, 0xFF0000AA, "Usage: /slap <playerid>");
}
if (!IsPlayerConnected(playerid)) {
return SendClientMessage(playerid, COLOR_DARKRED, "[ERROR:] This ID is has not been found.");
}
else
{
PlayerPlaySound(playerid, 1190, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z+7);
TogglePlayerControllable(playerid, true);
SendClientMessageToAll(COLOR_DARKRED, str);
}
return 1;
}
If you look I added
pawn Код:
if (!IsPlayerConnected(playerid)) {
return SendClientMessage(playerid, COLOR_DARKRED, "[ERROR:] This ID is has not been found.");
}
But it don't work so I was wondering how I could do it.. Although this is just a test so..
EDIT: Okay I'll try that.
EDIT #2: Yes, Gar's code works but still I need it to check the if the player is connected.
Re: Hmm? -
Scenario - 29.11.2010
This should do the trick...
pawn Код:
CMD:slap(playerid, params[])
{
if(sscanf(params, "u", id)) return SendClientMessage(playerid, 0xFF0000AA, "Usage: /slap <playerid>");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_DARKRED, "[ERROR:] This ID is has not been found.");
else
{
new Float:X, Float:Y, Float:Z, Float:Health, str[128], name[MAX_PLAYER_NAME];
PlayerPlaySound(id, 1190, X, Y, Z);
SetPlayerHealth(id, Health-25);
GetPlayerPos(id, X, Y, Z);
SetPlayerPos(id, X, Y, Z+7);
GetPlayerName(id, pName, sizeof(name));
GetPlayerName(id, aName, sizeof(name));
format(str, sizeof(str), "%s was slapped by %s", pName, aName);
SendClientMessageToAll(COLOR_DARKRED, str);
}
return 1;
}
Re: Hmm? - [03]Garsino - 29.11.2010
the variable 'id' = the player you want to slap
playerid = the player who typed the command
Re: Hmm? -
Luis- - 29.11.2010
Sorry about this but still it does not detect that the players ID is not connected..