Bugged menu - Printable Version
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Bugged menu -
RedFusion - 29.11.2010
EDIT: i found out it was the pickup.
When i stand in the pickup it's scripted like this:
Код:
if (pickupid == weapons)
{
ShowMenuForPlayer(mainwep,playerid);
TogglePlayerControllable(playerid,false);
return 1;
}
Atm it goes to the main menu every second.
I want it like, it detects when you enter it, but not when you stand in it!
Re: Bugged menu -
RedFusion - 29.11.2010
Sorry if i bump to early, but i just edited the post and i think it's easier to understand what i mean now.
Re: Bugged menu -
Ash. - 29.11.2010
I dont think this is avoidable, but you could destroy the pickup and then recreate when the player exits the menu.
pawn Код:
if(pickupid == weapons)
{
DestroyPickup(weapons);
TogglePlayerControllable(playerid, 0);
ShowMenuForPlayer(playerid, mainwep);
}
- Then recreate the pickup on a timer. Maybe after 1 minute or something?
Re: Bugged menu -
NewYorkRP - 29.11.2010
Teleport the player just slightly, so he isn't on the icon ..
common sense eh?