Saving player coords then using elsewhere - Printable Version
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Saving player coords then using elsewhere -
WillyP - 27.11.2010
Hey, is there dini/variables thay would store a players pos?
And say if a player enters a car then drives around then as soon as the player exits the vehicle he goes back to his 'saved position'?
Thx
Re: Saving player coords then using elsewhere -
Buzzbomb - 27.11.2010
Yes.
And for the exit vehicle that would be crazy hehe
But i like your ideal..
Re: Saving player coords then using elsewhere -
WillyP - 27.11.2010
I hope someone can give me an idea..
Re: Saving player coords then using elsewhere -
BMUK - 27.11.2010
Top of script
pawn Код:
new Float:Ex[MAX_PLAYERS];
new Float:Why[MAX_PLAYERS];
new Float:Zed[MAX_PLAYERS];
OnPlayerEnterVehicle Callback
pawn Код:
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
Ex[playerid] = x;
Why[playerid] = y;
Zed[playerid] = z;
OnPlayerExitVehicle Callback
pawn Код:
SetPlayerPos(playerid,Ex[playerid],Why[playerid],Zed[playerid];
Untested but if it doesnt work I'll make a /cry command
Re: Saving player coords then using elsewhere -
WillyP - 27.11.2010
Sweet, thanks for this.
Re: Saving player coords then using elsewhere -
Jochemd - 27.11.2010
Errr, why did you have the 'x' 'y' 'z'?
pawn Код:
GetPlayerPos(playerid,Er[playerid],Why[playerid],Zed[playerid]);
Re: Saving player coords then using elsewhere -
Cypog - 27.11.2010
OnPlayerEnterVehicle doesn't mean, that the player has already entered the vehicle, he just tried to do it.
Use OnPlayerChangeState instead.
Edit: Yeah, why do you use x, y, z?
Re: Saving player coords then using elsewhere -
BMUK - 27.11.2010
lol good point about the x,y,z