CMD:makeadmin(playerid, params[])
{
new string[256],giveid,value;
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
if (PlayerInfo[playerid][pAdminLevel] >= 4)
{
if (sscanf(params, "ui", giveid, value))
return SendClientMessage(playerid,USAGE,"**USAGE:/MakeAdmin [Playerid/PlayerName] [Level]");
if (value > 5)
return SendClientMessage(playerid, GREY,"* Only levels 0-5 Are allowed!");
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveid, giveplayer, sizeof(giveplayer));
PlayerInfo[giveid][pAdminLevel] = value ;
format(string,sizeof(string),"Admin %s has set your Admin Level to %d",sendername,value);
SendClientMessage(giveid,RED,string);
format(string,sizeof(string),"You gave %s admin level %d",giveplayer,value);
SendClientMessage(playerid,RED,string);
}
return 1;
}
CMD:makeadmin(playerid, params[])
{
new PlayerID, Level, PlayerN[MAX_PLAYER_NAME], Player2N[MAX_PLAYER_NAME], Str[128];
if(sscanf(params, "ui", PlayerID, Level)) return SendClientMessage(playerid,USAGE,"**USAGE:/MakeAdmin [Playerid/PlayerName] [Level]");
if(Level < 0 || Level > 5) return SendClientMessage(playerid, GREY,"* Only levels 0-5 Are allowed!");
GetPlayerName(playerid, PlayerN, sizeof(PlayerN));
GetPlayerName(PlayerID, Player2N, sizeof(Player2N));
PlayerInfo[PlayerID][pAdminLevel] = Level;
format(Str, sizeof(Str), "Admin: %s(%d) has set your admin level to: %d", PlayerN, playerid, Level); // Person who used the command
SendClientMessage(PlayerID, red, Str); // Sending Message to the other player
format(Str, sizeof(Str), "You have given: %s(%d) admin level: %d", Player2N, PlayerID, Level); // Other Player
SendClientMessage(playerid, red, Str); // Sending Message to the player who used the command
return 1;
}
Try chaning UI in the sccanf parameter to UD.. not sure really, I and D do the same thing but its still worth a try
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if (sscanf(params, "ud", giveid, value))
maybe change i to d?
pawn Код:
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CMD:makeadmin(playerid, params[]) { new PlayerID, Level, PlayerN[MAX_PLAYER_NAME], Player2N[MAX_PLAYER_NAME], Str[128]; if(sscanf(params, "dd", PlayerID, Level)) return SendClientMessage(playerid,USAGE,"**USAGE:/MakeAdmin [Playerid/PlayerName] [Level]"); if(Level < 0 || Level > 5) return SendClientMessage(playerid, GREY,"* Only levels 0-5 Are allowed!"); GetPlayerName(playerid, PlayerN, sizeof(PlayerN)); GetPlayerName(PlayerID, Player2N, sizeof(Player2N)); PlayerInfo[PlayerID][pAdminLevel] = Level; format(Str, sizeof(Str), "Admin: %s(%d) has set your admin level to: %d", PlayerN, playerid, Level); // Person who used the command SendClientMessage(PlayerID, red, Str); // Sending Message to the other player format(Str, sizeof(Str), "You have given: %s(%d) admin level: %d", Player2N, PlayerID, Level); // Other Player SendClientMessage(playerid, red, Str); // Sending Message to the player who used the command return 1; }
CMD:makeadmin(playerid, params[])
{
new otherId, new otherName[MAX_PLAYER_NAME], new playerName[MAX_PLAYER_NAME];
new adminLevel, new stri[128];
if(PlayerInfo[playerid][pAdminLevel] < 4)
return SendClientMessage(playerid, red, "[Error]: You are not authorized to use this command.");
GetPlayerName(otherId, otherName, sizeof(otherName));
GetPlayerName(playerid, playerName, sizeof(playerName));
if(sscanf(params, "dd", otherId, adminLevel))
{
SendClientMessage(playerid, red, "[Usage]: /setadmin [playerid] [Admin Level]");
return true;
}
if(PlayerInfo[otherId][pAdminLevel] == adminLevel)
{
format(stri, sizeof(stri), "[Error]: Player is already level %d.", adminLevel);
SendClientMessage(playerid, red, stri);
return true;
}
if(!IsPlayerConnected(otherId))
return SendClientMessage(playerid, red, "[Error]: Invalid Player ID.");
if(adminLevel < 0 || adminLevel > 4)
return SendClientMessage(playerid, red, "[Error]: Level can't be higher than 4.");
if(adminLevel > PlayerInfo[otherId][pAdminLevel]) {
format(stri, sizeof(stri), "[AdminSys]: You have been promoted to level %d administrator, by admin %s", adminLevel, playerName);
SendClientMessage(otherId, red, stri);
format(stri, sizeof(stri), "[AdminSys]: You have promoted %s to level %d administrator.", otherName, adminLevel);
SendClientMessage(playerid, red, stri); }
if(adminLevel < PlayerInfo[otherId][pAdminLevel]) {
format(stri, sizeof(stri), "[AdminSys]: You have been demoted to level %d administrator, by admin %s", adminLevel, playerName);
SendClientMessage(otherId, red, stri);
format(stri, sizeof(stri), "[AdminSys]: You have demoted %s to level %d administrator.", otherName, adminLevel);
SendClientMessage(playerid, red, stri); }
PlayerInfo[otherId][pAdmin] = adminLevel;
return true;
}