[Help] Automatic Gate -
Sodierlow - 24.11.2010
hello guys,
I have a problem with my automatic gate system.
I'm supposed to open the gate to a particular player, but is open exclusively to me ..
pawn Code:
new barrackgate;
new portarogate1;
//new portarogate2;
public OnGameModeInit()
{
SetTimer("BaracchiGate",1000,true); //setto il timer per il cancello di barrack
SetTimer("PortaroGate",1000,true); //setto il timer per il cancello di portaro
barrackgate = CreateObject(976, -225.27685546875, 2614.13671875, 61.708999633789, 0, 0, 0, 500);
//CreateObject(976, -225.27685546875, 2614.13671875, 57.709098815918, 0, 0, 0, 500);
portarogate1 = CreateObject(976, 997.58355712891, 1687.7630615234, 5.921875, 0, 0, 270);
//CreateObject(976, 997.58355712891, 1687.7630615234, 10.199999809265, 0, 0, 270);
}
forward BaracchiGate(playerid);
public BaracchiGate(playerid)
{
new barrackgate_status;
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
for(new Mauro_Baracchi; Mauro_Baracchi<MAX_PLAYER_NAME; Mauro_Baracchi++)
{
if(!IsPlayerConnected(Mauro_Baracchi)) continue;
if(IsPlayerInRangeOfPoint(playerid, 10.0, -225.27685546875, 2614.13671875, 61.708999633789))barrackgate_status=1;
}
if(barrackgate_status)MoveObject(barrackgate,-225.27685546875, 2614.13671875, 57.709098815918, 2);
else MoveObject(barrackgate, -225.27685546875, 2614.13671875, 61.708999633789, 2);
}
forward PortaroGate(playerid);
public PortaroGate(playerid)
{
new portarogate_status;
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
for(new Andrea_Portaro; Andrea_Portaro<MAX_PLAYER_NAME; Andrea_Portaro++)
{
if(!IsPlayerConnected(Andrea_Portaro)) continue;
if(IsPlayerInRangeOfPoint(playerid, 10.0, 997.58355712891, 1687.7630615234, 10.199999809265))portarogate_status=1;
}
if(portarogate_status)MoveObject(portarogate1, 997.58355712891, 1687.7630615234, 5.921875, 2);
else MoveObject(portarogate1, 997.58355712891, 1687.7630615234, 10.199999809265, 2);
}
Mauro_Baracchi & Andrea_Portaro are the players who should open their gates
P.S. Sorry for my bad english
Help Me..Please
Re: [Help] Automatic Gate -
jonnyboy - 24.11.2010
Quote:
Originally Posted by Sodierlow
hello guys,
I have a problem with my automatic gate system.
I'm supposed to open the gate to a particular player, but is open exclusively to me ..
pawn Code:
new barrackgate; new portarogate1; //new portarogate2; public OnGameModeInit() { SetTimer("BaracchiGate",1000,true); //setto il timer per il cancello di barrack SetTimer("PortaroGate",1000,true); //setto il timer per il cancello di portaro barrackgate = CreateObject(976, -225.27685546875, 2614.13671875, 61.708999633789, 0, 0, 0, 500); //CreateObject(976, -225.27685546875, 2614.13671875, 57.709098815918, 0, 0, 0, 500); portarogate1 = CreateObject(976, 997.58355712891, 1687.7630615234, 5.921875, 0, 0, 270); //CreateObject(976, 997.58355712891, 1687.7630615234, 10.199999809265, 0, 0, 270); }
forward BaracchiGate(playerid); public BaracchiGate(playerid) { new barrackgate_status; new pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); for(new Mauro_Baracchi; Mauro_Baracchi<MAX_PLAYER_NAME; Mauro_Baracchi++) { if(!IsPlayerConnected(Mauro_Baracchi)) continue; if(IsPlayerInRangeOfPoint(playerid, 10.0, -225.27685546875, 2614.13671875, 61.708999633789))barrackgate_status=1; } if(barrackgate_status)MoveObject(barrackgate,-225.27685546875, 2614.13671875, 57.709098815918, 2); else MoveObject(barrackgate, -225.27685546875, 2614.13671875, 61.708999633789, 2);
}
forward PortaroGate(playerid); public PortaroGate(playerid) { new portarogate_status; new pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); for(new Andrea_Portaro; Andrea_Portaro<MAX_PLAYER_NAME; Andrea_Portaro++) { if(!IsPlayerConnected(Andrea_Portaro)) continue; if(IsPlayerInRangeOfPoint(playerid, 10.0, 997.58355712891, 1687.7630615234, 10.199999809265))portarogate_status=1; } if(portarogate_status)MoveObject(portarogate1, 997.58355712891, 1687.7630615234, 5.921875, 2); else MoveObject(portarogate1, 997.58355712891, 1687.7630615234, 10.199999809265, 2); }
Mauro_Baracchi & Andrea_Portaro are the players who should open their gates
P.S. Sorry for my bad english
Help Me..Please
|
i know how to make auto gates ^^ and u did everything wrong
can make an re-code for this
Re: [Help] Automatic Gate -
jonnyboy - 24.11.2010
this will help
pawn Code:
/*==============================================================================
* MADE BY JONNYBOY =
*THIS SCRIPT IS FOR THOSE THAT NEED HELP WITH AUTO GATES! DON'T REMOVE CREDITS!=
*=============================================================================*/
/*
TIP: YOU NEED TO CHANGE SOME STUFF! like where it should go! "0,0,0"
*/
#define FILTERSCRIPT
#define COLOR_YELLOW 0xFFFF00AA
#include <a_samp>
new portarogate1;
new barrackgate;
#if defined FILTERSCRIPT
forward close();
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" AutoGates");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" ITS A FILTERSCRIPT");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
barrackgate = CreateObject(976,-225.27685546875,2614.13671875,61.708999633789,0,0,0, 500);
portarogate1 = CreateObject(976,997.58355712891,1687.7630615234,5.921875,0,0, 270);
return 1;
}
public close()
{
MoveObject(barrackgate,-225.27685546875,2614.13671875,61.708999633789, 3.00);
MoveObject(portarogate1,997.58355712891,1687.7630615234,5.921875, 3.00);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/PG1", cmdtext, true, 10) == 0)
{
MoveObject(portarogate1,0,0,0, 2.00);
SetTimer("close", 7000, 0);//Changeme
SendClientMessage(playerid,COLOR_YELLOW,"Changeme");
return 1;
}
if (strcmp("/BG", cmdtext, true, 10) == 0)
{
MoveObject(barrackgate,0,0,0, 2.00);
SetTimer("close", 7000, 0);//Changeme
SendClientMessage(playerid,COLOR_YELLOW,"Changeme");
return 1;
}
return 0;
}
WARNING
DON'T CHANGE THE CREDITS!
change stuff that you want it.
Re: [Help] Automatic Gate -
Nushi - 24.11.2010
Do not use your Mauro_Baracchi as "playerid", otherwise only
you will be allowed to open it.
If you want specific people to open the gate, then you will have to set up an array and group the users allowed in the code block. If you want all, leave "playerid" alone.
if(!IsPlayerConnected(Mauro_Baracchi)) continue;//For Mauro_Baracchi.
if(!IsPlayerConnected(playerid)) continue;//For everyone.
Re: [Help] Automatic Gate -
Sodierlow - 25.11.2010
The code should be so?
pawn Code:
forward BaracchiGate(playerid);
public BaracchiGate(playerid)
{
new barrackgate_status;
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
for(new Mauro_Baracchi; Mauro_Baracchi<MAX_PLAYER_NAME; Mauro_Baracchi++)
{
if(!IsPlayerConnected(Mauro_Baracchi)) continue;
if(IsPlayerInRangeOfPoint(Mauro_Baracchi, 10.0, -225.27685546875, 2614.13671875, 61.708999633789))barrackgate_status=1;
}
if(barrackgate_status)MoveObject(barrackgate,-225.27685546875, 2614.13671875, 57.709098815918, 2);
else MoveObject(barrackgate, -225.27685546875, 2614.13671875, 61.708999633789, 2);
}
or am I wrong?
help me please
Re: [Help] Automatic Gate -
Sodierlow - 26.11.2010
sorry for double topic, but i up my topic...xD
Re: [Help] Automatic Gate -
Sodierlow - 26.11.2010
re: up..
help me please..
Re: [Help] Automatic Gate -
Darien - 31.01.2011
D:\SERVER~3\FILTER~1\miestas.pwn(897) : error 024: "break" or "continue" is out of context
Re: [Help] Automatic Gate -
ricardo178 - 31.01.2011
OMG.... JonyBoy gave you the code already!
Re: [Help] Automatic Gate -
Lorrden - 31.01.2011
Quote:
Originally Posted by jonnyboy
this will help
pawn Code:
/*============================================================================== * MADE BY JONNYBOY = *THIS SCRIPT IS FOR THOSE THAT NEED HELP WITH AUTO GATES! DON'T REMOVE CREDITS!= *=============================================================================*/ /* TIP: YOU NEED TO CHANGE SOME STUFF! like where it should go! "0,0,0" */ #define FILTERSCRIPT #define COLOR_YELLOW 0xFFFF00AA
#include <a_samp> new portarogate1; new barrackgate; #if defined FILTERSCRIPT
forward close();
public OnFilterScriptInit() { print("\n--------------------------------------"); print(" AutoGates"); print("--------------------------------------\n"); return 1; }
public OnFilterScriptExit() { return 1; }
#else
main() { print("\n----------------------------------"); print(" ITS A FILTERSCRIPT"); print("----------------------------------\n"); }
#endif
public OnGameModeInit() { barrackgate = CreateObject(976,-225.27685546875,2614.13671875,61.708999633789,0,0,0, 500); portarogate1 = CreateObject(976,997.58355712891,1687.7630615234,5.921875,0,0, 270); return 1; }
public close() { MoveObject(barrackgate,-225.27685546875,2614.13671875,61.708999633789, 3.00); MoveObject(portarogate1,997.58355712891,1687.7630615234,5.921875, 3.00); return 1; }
public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/PG1", cmdtext, true, 10) == 0) { MoveObject(portarogate1,0,0,0, 2.00); SetTimer("close", 7000, 0);//Changeme SendClientMessage(playerid,COLOR_YELLOW,"Changeme"); return 1; } if (strcmp("/BG", cmdtext, true, 10) == 0) { MoveObject(barrackgate,0,0,0, 2.00); SetTimer("close", 7000, 0);//Changeme SendClientMessage(playerid,COLOR_YELLOW,"Changeme"); return 1; }
return 0; }
WARNING
DON'T CHANGE THE CREDITS!
change stuff that you want it.
|
Somehow... Adding objects @ OnGameModeInit doesn't seem like it should work?
But I don't know, I havn't been working with FS's alot...
Just to make sure you don't give the guy bad information..