OnPlayerRequestSpawn - Team Balancer - Printable Version
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+---- Thread: OnPlayerRequestSpawn - Team Balancer (
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OnPlayerRequestSpawn - Team Balancer -
Naxix - 23.11.2010
Hey, i have been trying to fix my "team balancer" but it keeps being bugged.
I wont allow me to spawn.
pawn Код:
public OnPlayerRequestSpawn(playerid)
{
if(Cmafia >= MafiaFull)
{
if(pi[playerid][Classid] == 1 || 2 || 3)
{
ForceClassSelection(playerid);
return 0;
}
else
{
if(pi[playerid][Classid] == 1 || 2 || 3)
{
pi[playerid][Mafia] = 1;
}
}
}
if(Cpolice <= CopFull)
{
if(pi[playerid][Classid] == 4 || 5 || 6)
{
ForceClassSelection(playerid);
return 0;
}
else
{
if(pi[playerid][Classid] == 4 || 5 || 6)
{
pi[playerid][Police] = 1;
}
}
}
return 1;
}
* pi[playerid][Classid] = classid
* CopFull/MafiaFull = 16 - Max Players per team
* Cpolice/Cmafia = players on each team
Re: OnPlayerRequestSpawn - Team Balancer -
Vince - 23.11.2010
I suggest you use a switch.
pawn Код:
switch(pi[playerid][Classid])
{
case 1 .. 3:
{
if(Cmafia >= MafiaFull) return 0;
pi[playerid][Mafia] = 1;
}
case 4 .. 6:
{
if(Cpolice <= CopFull) return 0;
pi[playerid][Police] = 1;
}
}
Re: OnPlayerRequestSpawn - Team Balancer -
Naxix - 23.11.2010
Thanks, it still wont let me spawn though.. So it's properly something else, though i can't find anything that should relate to that.
Re: OnPlayerRequestSpawn - Team Balancer -
Voldemort - 23.11.2010
Use same tehnique just put it under OnPlayerSpawn, because one day I tested when this is called, but I didnt found,
not on death or one sec before OnPlayerSpawn.
Re: OnPlayerRequestSpawn - Team Balancer -
Naxix - 23.11.2010
Edited: I readed wrong
Re: OnPlayerRequestSpawn - Team Balancer -
Voldemort - 23.11.2010
What? I just say, I dont know when OnPlayerRequestSpawn is called.
Re: OnPlayerRequestSpawn - Team Balancer -
Naxix - 23.11.2010
I guess it's called right after OnPlayerRequestClass?
Re: OnPlayerRequestSpawn - Team Balancer -
The_Moddler - 23.11.2010
OnPlayerRequestSpawn is called when you hit on 'Spawn' button.