// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" DeathMatch by AzTeCaS");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" DeathMatch by AzTeCaS");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("DM");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
GivePlayerMonney(playerid, -5000);
{
return 1;
}
public OnVehicleSpawn(vehicleid)
GivePlayerMonney(playerid, 500);
GivePlayerWeapon(playerid, 26, 28); // (playerid, WeaponID, Ammo)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/healme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,100)// Set player hp to 100...
return 1;
f (strcmp("/killme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,0)// Set player hp to 0...kill the player
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
GivePlayerMoney(playerid, 500);
GivePlayerWeapon(playerid, 26, 28);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
GivePlayerMoney(killerid, -5000)
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/healme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 100);
return 1;
}
if (strcmp("/killme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 0);
return 1;
}
return 0;
}
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" DeathMatch by AzTeCaS");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" DeathMatch by AzTeCaS");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("DM");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMonney(playerid, -5000);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
GivePlayerMonney(playerid, 500);
GivePlayerWeapon(playerid, 26, 28); // (playerid, WeaponID, Ammo)
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/healme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,100)// Set player hp to 100...
return 1;
}
if (strcmp("/killme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,0)// Set player hp to 0...kill the player
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
|
Use this:
Code:
public OnVehicleSpawn(vehicleid)
{
GivePlayerMoney(playerid, 500);
GivePlayerWeapon(playerid, 26, 28);
return 1;
}
Code:
public OnVehicleDeath(vehicleid, killerid)
{
GivePlayerMoney(killerid, -5000)
return 1;
}
Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/healme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 100);
return 1;
}
if (strcmp("/killme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 0);
return 1;
}
return 0;
}
|
C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(70) : error 017: undefined symbol "GivePlayerMonney" C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(71) : error 055: start of function body without function header C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(72) : error 010: invalid function or declaration C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(77) : error 017: undefined symbol "playerid" C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(78) : error 021: symbol already defined: "GivePlayerWeapon" C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(79) : error 010: invalid function or declaration C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(81) : error 055: start of function body without function header C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(82) : error 010: invalid function or declaration C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(88) : error 001: expected token: ";", but found "return" C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(90) : error 055: start of function body without function header C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(91) : error 010: invalid function or declaration C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(105) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\GMDM.pwn(108) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 11 Errors.
; // (playerid, WeaponID, Ammo)// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" DeathMatch by AzTeCaS");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" DeathMatch by AzTeCaS");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("DM");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMoney(playerid, -5000);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/healme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,100);// Set player hp to 100...
return 1;
}
if (strcmp("/killme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,0);// Set player hp to 0...kill the player
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,200);// Set player hp to ...100
return 1;
}
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,0);// Set player hp to 0...kill the player
}
return 1;
if (strcmp("/armor", cmdtext, true, 10) == 0) Another ERROR when i got that
{
GetPlayerArmour(playerid,200) //Set Player Armor to 100
}
return 1;
C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(103) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(105) : warning 225: unreachable code C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(105) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(109) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(111) : warning 225: unreachable code C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(111) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(115) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(117) : warning 225: unreachable code C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(117) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(121) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(123) : warning 225: unreachable code C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(123) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(127) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(129) : warning 225: unreachable code C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(129) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(133) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(135) : warning 225: unreachable code C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(135) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(139) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(141) : warning 225: unreachable code C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(141) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(145) : warning 217: loose indentation C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(147) : warning 225: unreachable code C:\Documents and Settings\Administrateur\Bureau\BWS\gamemodes\BWS testing.pwn(147) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 24 Warnings.
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" DeathMatch by AzTeCaS");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" DeathMatch by AzTeCaS");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("DM");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMoney(playerid, -5000);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,100);// Set player hp to 100...
return 1;
}
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,0);// Set player hp to 0...kill the player
}
return 1;
if (strcmp("/sawnoff", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,26,8000);
}
return 1;
if (strcmp("/uzi", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,28,8000);
}
return 1;
if (strcmp("/deagle", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,24,8000);
}
return 1;
if (strcmp("/shotgun", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,25,8000);
}
return 1;
if (strcmp("/sniper", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,34,8000);
}
return 1;
if (strcmp("/spas", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,27,8000);
}
return 1;
if (strcmp("/spas", cmdtext, true, 10) == 0)
{
SetPlayerArmour(playerid, 200);
}
return 1;
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" DeathMatch by AzTeCaS");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" DeathMatch by AzTeCaS");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("DM");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMoney(playerid, -5000);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,100);// Set player hp to 100...
return 1;
}
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,0);// Set player hp to 0...kill the player
return 1;
}
if (strcmp("/sawnoff", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,26,8000);
return 1;
}
if (strcmp("/uzi", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,28,8000);
return 1;
}
if (strcmp("/deagle", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,24,8000);
return 1;
}
if (strcmp("/shotgun", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,25,8000);
return 1;
}
if (strcmp("/sniper", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,34,8000);
return 1;
}
if (strcmp("/spas", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,27,8000);
return 1;
}
if (strcmp("/spas", cmdtext, true, 10) == 0)
{
SetPlayerArmour(playerid, 200);
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}