Vehicle system: CreateVehicle when owner logs on - Printable Version
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+---- Thread: Vehicle system: CreateVehicle when owner logs on (
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Vehicle system: CreateVehicle when owner logs on -
Biesmen - 20.11.2010
Yeye, I have an other question, because I don't really have an idea how to make this properly.
I want the car to be spawned if the owner logs in.
Except if the owner is "ForSale".
At the login function I added this command, but yeah, as soon as one player logs in, all cars will be spawned.
Tried to add at OnGameModeInit a check if the carowner logs in by using this:
pawn Код:
if(IsPlayerConnected(!strcmp(PlayerName, COwnerData[i][CarOwner], false))
(Just to give you an expression of what I mean)
I have to create different, forgot how it's called; 'CreateVehicles' for the exception, right?
But how do I do that.
I hope you can answer these two questions
Thank you.
I'm using this to spawn the vehicles:
pawn Код:
for(new i; i < sizeof(COwnerData); i++)
{
COwnerData[i][CarID] = CreateVehicle(blablabla);
}
Re: Vehicle system: CreateVehicle when owner logs on -
Biesmen - 21.11.2010
Still looking for help.
I tried:
edit: removed, it failed.
Re: Vehicle system: CreateVehicle when owner logs on -
Cameltoe - 21.11.2010
pawn Код:
// OnPlayerConnect
for(new i; i < MAX_VEHICLES + 1; i++)
{
if(strmatch(COwnerData[i][CarOwner], PlayerName(playerid)))
{
//CreateVehicle shit here
}
}
Re: Vehicle system: CreateVehicle when owner logs on -
ivex - 21.11.2010
Or , you can save vehicle data in PlayerFile .. so when vehicle will be created when player logs in and destroyed when player disconnect
Re: Vehicle system: CreateVehicle when owner logs on -
Biesmen - 21.11.2010
Quote:
Originally Posted by Cameltoe
pawn Код:
// OnPlayerConnect for(new i; i < MAX_VEHICLES + 1; i++) { if(strmatch(COwnerData[i][CarOwner], PlayerName(playerid))) { //CreateVehicle shit here } }
|
Edit:
Works, thanks.