Normal Checkpoints help - Printable Version
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+---- Thread: Normal Checkpoints help (
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Normal Checkpoints help -
FerrariII - 20.11.2010
why when i try to add more than 1 Checkpoint one disappears?
Re: Normal Checkpoints help -
gr56 - 20.11.2010
SAMP allow only 1 checkpoint at the moment, use streamer
Re: Normal Checkpoints help -
FerrariII - 20.11.2010
which streamer?
Names: and i'll search them
Re: Normal Checkpoints help -
iggy1 - 20.11.2010
You can only have one active at a time you need to check if the player is in range of the checkpoint inside onplayerentercheckpoint then disable the current checkpoint ie,
pawn Код:
public OnPlayerEnterRaceCheckpoint(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, CP_SIZE, BurnFarmCpsA[0][0],BurnFarmCpsA[0][1],BurnFarmCpsA[0][2]))
{
DisablePlayerRaceCheckpoint(playerid);
PlayerPlaySound(playerid, 1058, 0.0,0.0,0.0);
SetPlayerRaceCheckpoint(playerid, 0, BurnFarmCpsA[1][0], BurnFarmCpsA[1][1],BurnFarmCpsA[1][2], BurnFarmCpsA[2][0], BurnFarmCpsA[2][1],BurnFarmCpsA[2][2],CP_SIZE);
return 1;
}
return 1;
}
That race checkpoint but its the same for normal ones too.
EDIT: I personally dont use streamers for racecheckpoints they stream on the minimap from a longer distance if you don't use one.
Re: Normal Checkpoints help -
FerrariII - 20.11.2010
Quote:
Originally Posted by iggy1
You can only have one active at a time you need to check if the player is in range of the checkpoint inside onplayerentercheckpoint then disable the current checkpoint ie,
pawn Код:
public OnPlayerEnterRaceCheckpoint(playerid) { if(IsPlayerInRangeOfPoint(playerid, CP_SIZE, BurnFarmCpsA[0][0],BurnFarmCpsA[0][1],BurnFarmCpsA[0][2])) { DisablePlayerRaceCheckpoint(playerid); PlayerPlaySound(playerid, 1058, 0.0,0.0,0.0); SetPlayerRaceCheckpoint(playerid, 0, BurnFarmCpsA[1][0], BurnFarmCpsA[1][1],BurnFarmCpsA[1][2], BurnFarmCpsA[2][0], BurnFarmCpsA[2][1],BurnFarmCpsA[2][2],CP_SIZE); return 1; } return 1; }
That race checkpoint but its the same for normal ones too.
EDIT: I personally dont use streamers for racecheckpoints they stream on the minimap from a longer distance if you don't use one.
|
public OnPlayerEnterRaceCheckpoint(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, etc....))
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, etc.....);
return 1;
}
return 1;
}
and do multiple ones if i want ?
Re: Normal Checkpoints help -
iggy1 - 20.11.2010
As many times as you want.... One at a time though - per player.