Anti Fake Kill? - Printable Version
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+---- Thread: Anti Fake Kill? (
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Anti Fake Kill? -
PoWerZ - 20.11.2010
I've noticed in my server that some players make fake kill with cheats (help thier friends gain kills) , they just kill thierselves and it execute OnPlayerDeath public with the weapon of the killer.
There is any way to block it? (They do it close to their friends)
Re: Anti Fake Kill? -
Mauzen - 20.11.2010
This has probably something to do with your OnPlayerDeath code. We cant say anything further without the code, post it here.
Re: Anti Fake Kill? -
PoWerZ - 20.11.2010
public OnPlayerDeath(playerid,killerid,reason)
{
SendDeathMessage(killerid,playerid,reason);
Deaths[playerid] ++;
Kills[killerid] ++;
return 1;
}
That's not about the public, They just have fake kill cheat which kills them and blame others for death.
Re: Anti Fake Kill? -
Mauzen - 20.11.2010
Hmm, warn/kick/ban them
Re: Anti Fake Kill? -
PoWerZ - 20.11.2010
well, that's the solution when you have an admin,
The whole point of this is making Anti cheat which does the admin job and detects the cheater - kicks/bans him.
Re: Anti Fake Kill? -
Vince - 20.11.2010
Pseudo code:
Code:
if distance between players > x
if weapon killerid != death reason
if health playerid != 0
You can check for those things.
Re: Anti Fake Kill? -
PoWerZ - 20.11.2010
Quote:
Originally Posted by Vince
Pseudo code:
Code:
if distance between players > x
if weapon killerid != death reason
if health playerid != 0
You can check for those things.
|
Already checked those
Re: Anti Fake Kill? -
Austin - 20.11.2010
I doubt you have somehow.