Pickups problem - Printable Version
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Pickups problem -
marinov - 17.11.2010
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid==pickup)
{
SetPlayerInterior(playerid, 12);
SetPlayerPos(playerid, 2324.419921,-1145.568359,1050.710083);
}
if(pickupid==pickup2) //this pickup is inside the interior, I'm making it like a exit
{
SetPlayerPos(playerid, 265.23, 2895.79, 9.26);
}
if(pickupid == WeapPickup)
{
if(team[playerid] != 2)
{
GivePlayerWeapon(playerid, wep1, ammo1-10); // -10 because the Pickup has got standard 10 ammo
DestroyPickup(WeapPickup); // if one player pick up the weapon the Pickup will be destroyed for all players
}
else
{
ResetPlayerWeapons(playerid);
SendClientMessage(playerid,YELLOW, "You do not know how to use that.");//zombies can't pick weapons up
}
}
return 1;
}
when a player goes on pickup2 it sends him to those bugged places (all dark, no objects, worlds, etc...). What's wrong ?
Re: Pickups problem -
Grim_ - 17.11.2010
Since you are making it like an exit, make sure to set the player's interior (and virtual world if applicable) to the default (0). Setting him in a regular position with a different interior will cause that 'bug'.
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Re: Pickups problem -
marinov - 17.11.2010
will try bro thx
Re: Pickups problem -
marinov - 17.11.2010
it worked bro, I though that for the exit i didn't need to put this :
pawn Код:
SetPlayerInterior(playerid, 0);
thxx
Re: Pickups problem -
dark_clown - 17.11.2010
Quote:
Originally Posted by marinov
it worked bro, I though that for the exit i didn't need to put this :
pawn Код:
SetPlayerInterior(playerid, 0);
thxx
|
lol ofc u do
Re: Pickups problem -
marinov - 17.11.2010
I learned something today
Код:
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