//----------IN GAME ZOMBIE COMMANDS----------
if(classid == 5)
if(strcmp("/hide", cmdtext, true, 5) == 0)
{
SetPlayerMarkerForPlayer(playerid,1,00);
SendClientMessage(playerid,0xFF0000AA,"You've concealed yourself.");
}
else
SendClientMessage(playerid, 0xFF0000AA, "Only Scouts may use this command.");
return 1;
}
//----------IN GAME ZOMBIE COMMANDS----------
if(gTeam[playerid] == TEAM_ZOMBIES)
{
if(strcmp("/hide", cmdtext, true, 5) == 0)
{
SetPlayerMarkerForPlayer(playerid,1,00);
SendClientMessage(playerid,0xFF0000AA,"You've concealed yourself.");
}
}
else
SendClientMessage(playerid, 0xFF0000AA, "Only Scouts may use this command.");
return 1;
}
new gTeam[MAX_PLAYERS];
SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_SURVIVORS)
{
SetPlayerColor(playerid, TEAM_SURVIVORS_COLOR);
}
else if(gTeam[playerid] == TEAM_ZOMBIES)
{
SetPlayerColor(playerid, TEAM_ZOMBIES_COLOR);
}
}
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = TEAM_SURVIVORS;
return 1;
}
if(classid == 1)
{
gTeam[playerid] = TEAM_SURVIVORS;
return 1;
}
if(classid == 2)
{
gTeam[playerid] = TEAM_SURVIVORS;
return 1;
}
if(classid == 3)
{
gTeam[playerid] = TEAM_SURVIVORS;
return 1;
}
else if(classid == 4)
{
gTeam[playerid] = TEAM_ZOMBIES;
}
return 1;
}
|
x-x
above script: Код:
new gTeam[MAX_PLAYERS];
SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_SURVIVORS)
{
SetPlayerColor(playerid, TEAM_SURVIVORS_COLOR);
}
else if(gTeam[playerid] == TEAM_ZOMBIES)
{
SetPlayerColor(playerid, TEAM_ZOMBIES_COLOR);
}
}
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = TEAM_SURVIVORS;
return 1;
}
if(classid == 1)
{
gTeam[playerid] = TEAM_SURVIVORS;
return 1;
}
if(classid == 2)
{
gTeam[playerid] = TEAM_SURVIVORS;
return 1;
}
if(classid == 3)
{
gTeam[playerid] = TEAM_SURVIVORS;
return 1;
}
else if(classid == 4)
{
gTeam[playerid] = TEAM_ZOMBIES;
}
return 1;
}
|
if(classid == 0 || 1 || 2 || 3)
{
GameTextForPlayer(playerid,"Human",6000,4);
gTeam[playerid] = TEAM_HUMAN;
}
if(classid 4)
{
GameTextForPlayer(playerid,"Zombie",6000,4);
gTeam[playerid] = TEAM_ZOMBIES;
}
#define TEAM_SURVIVORS 1 #define TEAM_ZOMBIES 2
//Survivors
AddPlayerClass(217,-782.7656,2440.5020,158.4970,155.7643,31,1000,33,1000,26,1000);//James
AddPlayerClass(115,-782.7656,2440.5020,158.4970,155.7643,18,5,24,1000,28,1000);//Fredrick
AddPlayerClass(112,-782.7656,2440.5020,158.4970,155.7643,30,3000,0,0,16,10);//Tony
AddPlayerClass(211,-782.7656,2440.5020,158.4970,155.7643,22,500,25,750,42,200);//Sarah
//Zombies
AddPlayerClass(160,1287.0096,173.9007,20.4609,63.3573,0,0,0,0,0,0);
AddPlayerClass(162,1295.0973,303.6454,27.5555,299.8996,0,0,0,0,0,0);
AddPlayerClass(183,1362.6400,249.5690,19.5669,69.0975,1,0,0,0,0,0);
AddPlayerClass(264,1287.0096,173.9007,20.4609,63.3573,9,1,0,0,0,0);
#define TEAM_SURVIVORS 0
#define TEAM_ZOMBIES 1
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0 || 1 || 2|| 3)
{
gTeam[playerid] = TEAM_SURVIVORS;
}
if(classid == 4)
{
gTeam[playerid] = TEAM_ZOMBIES;
}
if(classid == 5)
{
gTeam[playerid] = TEAM_ZOMBIES;
}
if(classid == 6)
{
gTeam[playerid] = TEAM_ZOMBIES;
}
if(classid == 7)
{
gTeam[playerid] = TEAM_ZOMBIES;
}
}
)if(gTeam[playerid] == TEAM_ZOMBIES)
// your command that u want zombies to use.