COMMAND:makeadmin(playerid,params[]) { new player[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME], level, giveplayerid; if(IsPlayerAdmin(playerid)) { if(!sscanf(params,"ud",giveplayer,level)) { if(giveplayerid != INVALID_PLAYER_ID) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, player, sizeof(player)); PlayerInfo[giveplayerid][AdminLvl] = level; printf("Admin %s made %s a level %d admin.", player, giveplayer, level); format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player); SendClientMessage(giveplayerid, 0x00C2ECFF, string); format(string, sizeof(string), "You have given %s level %d admin.", giveplayer,PlayerInfo[giveplayerid][AdminLvl]); SendClientMessage(playerid, 0x00C2ECFF, string); } else { format(string, sizeof(string), "%i is not an active player.", giveplayerid); SendClientMessage(playerid, 0xE60000FF, string); return 1; } } else { SendClientMessage(playerid, Crvena, "USAGE: /makeadmin [playerid] [level]"); SendClientMessage(playerid, Crvena, "FUNCTION: Player will be an admin."); return 1; } } else SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!"); return 1; }
From my undestanding you cannot use the old-fashion commands(like if(strcmp(cmd, "/makeadmin", true) == 0)) while using zcmd , so use zcmd for all your commands
![]() |
public OnPlayerCommandText(playerid, cmdtext[]) { new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new cmd[256]; new string[128]; new tmp[256]; new idx; if(strcmp(cmd, "/makeadmin", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, Crvena, "KORISTENJE: /makeadmin [playerid/DioImena] [level(1-3)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if (PlayerInfo[playerid][AdminLvl] >= 1337 || IsPlayerAdmin(playerid)) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][AdminLvl] = level; format(string, sizeof(string), "Postavljen si za admina level %d od %s", level, sendername); SendClientMessage(para1, Crvena, string); format(string, sizeof(string), "Postavio si %s na admin level %d.", giveplayer,level); SendClientMessage(playerid, Crvena, string); } } } else { SendClientMessage(playerid, Crvena, "[ERROR]: Samo administratori mogu koristiti ovu komandu."); } } return 1; } return 0; } |
if(!strcmp(cmdtext, "/makeadmin", true))
{
new player[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME], level, giveplayerid;
if(IsPlayerAdmin(playerid))
{
if(!sscanf(params,"ud",giveplayer,level))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, player, sizeof(player));
PlayerInfo[giveplayerid][AdminLvl] = level;
printf("Admin %s made %s a level %d admin.", player, giveplayer, level);
format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player);
SendClientMessage(giveplayerid, 0x00C2ECFF, string);
format(string, sizeof(string), "You have given %s level %d admin.", giveplayer,PlayerInfo[giveplayerid][AdminLvl]);
SendClientMessage(playerid, 0x00C2ECFF, string);
}
else
{
format(string, sizeof(string), "%i is not an active player.", giveplayerid);
SendClientMessage(playerid, 0xE60000FF, string);
return 1;
}
}
else
{
SendClientMessage(playerid, Crvena, "USAGE: /makeadmin [playerid] [level]");
SendClientMessage(playerid, Crvena, "FUNCTION: Player will be an admin.");
return 1;
}
}
else SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!");
return 1;
}
CMD:makeadmin(playerid, params[]) { new player[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME], level, giveplayerid; new string[128]; if(IsPlayerAdmin(playerid)) { if(!sscanf(params,"ud",giveplayer,level)) { if(giveplayerid != INVALID_PLAYER_ID) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, player, sizeof(player)); PlayerInfo[giveplayerid][AdminLvl] = level; printf("Admin %s made %s a level %d admin.", player, giveplayer, level); format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player); SendClientMessage(giveplayerid, 0x00C2ECFF, string); format(string, sizeof(string), "You have given %s level %d admin.", giveplayer,PlayerInfo[giveplayerid][AdminLvl]); SendClientMessage(playerid, 0x00C2ECFF, string); } else { format(string, sizeof(string), "%i is not an active player.", giveplayerid); SendClientMessage(playerid, 0xE60000FF, string); return 1; } } else { SendClientMessage(playerid, Crvena, "USAGE: /makeadmin [playerid] [level]"); SendClientMessage(playerid, Crvena, "FUNCTION: Player will be an admin."); return 1; } } else SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!"); return 1; } |