When I compile it, it's perfect, but when I go in game and type /makeadmin, nothing happends....COMMAND:makeadmin(playerid,cmdtext[])
{
new cmd[256], idx;
cmd = strtok(cmdtext, idx);
new string[128];
new tmp[256];
new player[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME];
new giveplayerid;
if (IsPlayerAdmin(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, Crvena, "USAGE: /makeadmin [playerid] [level]");
SendClientMessage(playerid, Crvena, "FUNCTION: Player will be an admin.");
return 1;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
new level = strval(tmp);
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, player, sizeof(player));
PlayerInfo[giveplayerid][AdminLvl] = level;
printf("Admin %s made %s a level %d admin.", player, giveplayer, level);
format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player);
SendClientMessage(giveplayerid, 0x00C2ECFF, string);
format(string, sizeof(string), "You have given %s level %d admin.", giveplayer,PlayerInfo[giveplayerid][AdminLvl]);
SendClientMessage(playerid, 0x00C2ECFF, string);
}
else if(giveplayerid == INVALID_PLAYER_ID)
{
format(string, sizeof(string), "%i is not an active player.", giveplayerid);
SendClientMessage(playerid, 0xE60000FF, string);
}
}
else
{
SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!");
}
return 1;
}
COMMAND:makeadmin(playerid,params[])
{
new
player[MAX_PLAYER_NAME],
giveplayer[MAX_PLAYER_NAME],
giveplayerid,
level,
string[128]
;
if (!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!");
if (sscanf(params, "ui", giveplayerid, level)) return SendClientMessage(playerid, Crvena, "USAGE: /makeadmin [playerid] [level]"), SendClientMessage(playerid, Crvena, "FUNCTION: Player will be an admin.");
if (!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COLOR_GREY, "* Player is not connected.");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, player, sizeof(player));
PlayerInfo[giveplayerid][AdminLvl] = level;
printf("Admin %s made %s a level %d admin.", player, giveplayer, level);
format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player);
SendClientMessage(giveplayerid, 0x00C2ECFF, string);
format(string, sizeof(string), "You have given %s level %d admin.",giveplayer, PlayerInfo[giveplayerid][AdminLvl]);
SendClientMessage(playerid, 0x00C2ECFF, string);
return 1;
}
COMMAND:makeadmin(playerid,params[])
{
new player[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME], level, giveplayerid;
if(IsPlayerAdmin(playerid))
{
if(!sscanf(params,"ud",giveplayer,level))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, player, sizeof(player));
PlayerInfo[giveplayerid][AdminLvl] = level;
printf("Admin %s made %s a level %d admin.", player, giveplayer, level);
format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player);
SendClientMessage(giveplayerid, 0x00C2ECFF, string);
format(string, sizeof(string), "You have given %s level %d admin.", giveplayer,PlayerInfo[giveplayerid][AdminLvl]);
SendClientMessage(playerid, 0x00C2ECFF, string);
}
else
{
format(string, sizeof(string), "%i is not an active player.", giveplayerid);
SendClientMessage(playerid, 0xE60000FF, string);
return 1;
}
}
else
{
SendClientMessage(playerid, Crvena, "USAGE: /makeadmin [playerid] [level]");
SendClientMessage(playerid, Crvena, "FUNCTION: Player will be an admin.");
return 1;
}
}
else SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!");
return 1;
}
|
error 017: undefined symbol "sscanf" |