COMMAND:makeadmin(playerid,cmdtext[]) { new cmd[256], idx; cmd = strtok(cmdtext, idx); new string[128]; new tmp[256]; new player[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME]; new giveplayerid; if (IsPlayerAdmin(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, Crvena, "USAGE: /makeadmin [playerid] [level]"); SendClientMessage(playerid, Crvena, "FUNCTION: Player will be an admin."); return 1; } giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); new level = strval(tmp); if(giveplayerid != INVALID_PLAYER_ID) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, player, sizeof(player)); PlayerInfo[giveplayerid][AdminLvl] = level; printf("Admin %s made %s a level %d admin.", player, giveplayer, level); format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player); SendClientMessage(giveplayerid, 0x00C2ECFF, string); format(string, sizeof(string), "You have given %s level %d admin.", giveplayer,PlayerInfo[giveplayerid][AdminLvl]); SendClientMessage(playerid, 0x00C2ECFF, string); } else if(giveplayerid == INVALID_PLAYER_ID) { format(string, sizeof(string), "%i is not an active player.", giveplayerid); SendClientMessage(playerid, 0xE60000FF, string); } } else { SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!"); } return 1; }
COMMAND:makeadmin(playerid,params[])
{
new
player[MAX_PLAYER_NAME],
giveplayer[MAX_PLAYER_NAME],
giveplayerid,
level,
string[128]
;
if (!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!");
if (sscanf(params, "ui", giveplayerid, level)) return SendClientMessage(playerid, Crvena, "USAGE: /makeadmin [playerid] [level]"), SendClientMessage(playerid, Crvena, "FUNCTION: Player will be an admin.");
if (!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COLOR_GREY, "* Player is not connected.");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, player, sizeof(player));
PlayerInfo[giveplayerid][AdminLvl] = level;
printf("Admin %s made %s a level %d admin.", player, giveplayer, level);
format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player);
SendClientMessage(giveplayerid, 0x00C2ECFF, string);
format(string, sizeof(string), "You have given %s level %d admin.",giveplayer, PlayerInfo[giveplayerid][AdminLvl]);
SendClientMessage(playerid, 0x00C2ECFF, string);
return 1;
}
COMMAND:makeadmin(playerid,params[])
{
new player[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME], level, giveplayerid;
if(IsPlayerAdmin(playerid))
{
if(!sscanf(params,"ud",giveplayer,level))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, player, sizeof(player));
PlayerInfo[giveplayerid][AdminLvl] = level;
printf("Admin %s made %s a level %d admin.", player, giveplayer, level);
format(string, sizeof(string), "You are now an administrator level %d thanks to %s.", level, player);
SendClientMessage(giveplayerid, 0x00C2ECFF, string);
format(string, sizeof(string), "You have given %s level %d admin.", giveplayer,PlayerInfo[giveplayerid][AdminLvl]);
SendClientMessage(playerid, 0x00C2ECFF, string);
}
else
{
format(string, sizeof(string), "%i is not an active player.", giveplayerid);
SendClientMessage(playerid, 0xE60000FF, string);
return 1;
}
}
else
{
SendClientMessage(playerid, Crvena, "USAGE: /makeadmin [playerid] [level]");
SendClientMessage(playerid, Crvena, "FUNCTION: Player will be an admin.");
return 1;
}
}
else SendClientMessage(playerid, 0xE60000FF, "You are not a lead admin!");
return 1;
}
error 017: undefined symbol "sscanf" |