[REQUEST] read -
marinov - 09.11.2010
I need someone to help me make a team balancer for my server. If you know how to do it, please PM me
Re: [REQUEST] read -
lavamike - 10.11.2010
Well that depends on how you have your teams system setup. All you would need to do is add a check to see which team has more players than the other(s). If all teams have the same amount of players then I suppose you could create a random to decide which team they join or just let them freely join whichever they choose.
Re: [REQUEST] read -
marinov - 10.11.2010
Код:
{
team[playerid] = 2;
infected[playerid] = 0;
SetPlayerPos(playerid,X,Y,Z);
SetPlayerColor(playerid,ZRED);
SetPlayerTeam(playerid, 2);
SetPlayerHealth(playerid, 200);
SetPlayerSkin(playerid,162);
GameTextForPlayer(playerid,"~r~Zombie: ~b~/hide",10000,1);
return 1;
}
if(team[playerid] == 1) //Humans
{
SetPlayerColor(playerid,CYAN);
SetPlayerTeam(playerid, 1);
GameTextForPlayer(playerid,"~b~~h~Human: ~b~/panic",10000,1);
GivePlayerWeapon(playerid,24,300);
GivePlayerWeapon(playerid,25,300);
GivePlayerMoney(playerid, 20000);
}
if(team[playerid] == 2) //Zombies
{
SetPlayerColor(playerid,ZRED);
SetPlayerTeam(playerid, 2);
SetPlayerHealth(playerid, 200);
GameTextForPlayer(playerid,"~r~Zombie: ~b~/hide",10000,1);
}
if(team[playerid] == 4) //Scientists
{
SetPlayerColor(playerid,WHITE);
SetPlayerTeam(playerid, 1);
GameTextForPlayer(playerid,"~w~Scientist: ~b~/anti",10000,1);
GivePlayerWeapon(playerid,23,300);
GivePlayerMoney(playerid, 20000);
SetPlayerArmour(playerid, 100);
}
if(team[playerid] == 5) //Doctor
{
SetPlayerColor(playerid,ORANGE);
SetPlayerTeam(playerid, 1);
GameTextForPlayer(playerid,"~r~~h~Doctor: ~b~/heal",10000,1);
SetPlayerPos(playerid,1624.2527,1821.0498,10.8203);
SetPlayerFacingAngle(playerid,5.6779);
GivePlayerWeapon(playerid,24,300);
GivePlayerMoney(playerid, 20000);
SetPlayerInterior(playerid,0);
SetPlayerArmour(playerid, 100);
return 1;
}
if(team[playerid] == 6) //S.T.A.R.S
{
SetPlayerColor(playerid,GREEN);
SetPlayerTeam(playerid, 1);
SetPlayerPos(playerid,1624.2527,1821.0498,10.8203);
SetPlayerFacingAngle(playerid,5.6779);
GivePlayerWeapon(playerid,31,300);
GivePlayerWeapon(playerid,24,300);
GivePlayerMoney(playerid, 20000);
SetPlayerInterior(playerid,0);
SetPlayerArmour(playerid, 100);
return 1;
}
if(team[playerid] == 7) //UC
{
SetPlayerColor(playerid,TAN);
SetPlayerTeam(playerid, 1);
SetPlayerFacingAngle(playerid,5.6779);
GivePlayerWeapon(playerid,31,300);
GivePlayerWeapon(playerid,24,300);
GivePlayerMoney(playerid, 20000);
SetPlayerInterior(playerid,0);
SetPlayerArmour(playerid, 100);
return 1;
}
Re: [REQUEST] read -
lavamike - 10.11.2010
Create Some global variables like this:
pawn Код:
new HumansPlayers;
new ZombiesPlayers;
new ScientistPlayers;
new DoctorPlayers;
new HumansPlayers;
new StarsPlayers;
new UCPlayers;
Everytime someone joins a team add that + 1, everytime someone leaves minus by 1
So if someone joins the UC team do
When they leave UC team do
Then when joining the team do comparisons to all the other teams.
For example say UCPlayers has 3 players online and humans have 2
if player trys to join UCPlayers do:
if(UCPlayers > HumansPlayers)
{
Send a message saying you cannot join this team because it's too big.
}
And to do a balance eg. many people on one team leave. Have a check that runs every once in a while like every 30 seconds or 60 seconds.
Re: [REQUEST] read -
marinov - 10.11.2010
If I PM u my script would you do the code for me ? (English isn't my first language, so I can't code so good)