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Acceptdeath problem onplayerupdate - Printable Version

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+---- Thread: Acceptdeath problem onplayerupdate (/showthread.php?tid=188718)



Acceptdeath problem onplayerupdate - joeri55 - 08.11.2010

I got this problem with onplayerupdate
This is my onplayerupdate:
http://pastebin.com/JBB0T5TJ

Now I want that when people are below 5 or hp 5 /crack and toggleplayer 0.

I used the isplayertied for it but the player doesn't /crack when he / she is below 5 hp..

Can anyone help me?

This is my /acceptdeath
Код:
    if(strcmp(cmd, "/acceptdeath", true) == 0)
    {
        if(PlayerTied[giveplayerid] == 1)
        {
             if(PlayerTied[giveplayerid] == 1)
            {
                PlayerTied[giveplayerid] = 0;
                SetPlayerHealth(playerid, 0.0);
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "   You ain't wounded !");
                return 1;
            }
        }
        return 1;
    }
Everything complies good..


Re: Acceptdeath problem onplayerupdate - Mike_Peterson - 08.11.2010

onplayerupdate u got
Код:
PlayerTied[giveplayerid] = 1;
replace it with
Код:
PlayerTied[playerid] = 1;



Re: Acceptdeath problem onplayerupdate - joeri55 - 08.11.2010

Thanks, but still it doesn't toggle the player?


Re: Acceptdeath problem onplayerupdate - joeri55 - 08.11.2010

Fixed it I needed to put if(health < 10) incase of if(health == 10.0)